Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -1,6 +1,6 @@
DisplayPCMainMenu::
xor a
ld [hAutoBGTransferEnabled], a
ldh [hAutoBGTransferEnabled], a
call SaveScreenTilesToBuffer2
ld a, [wNumHoFTeams]
and a
@ -82,7 +82,7 @@ DisplayPCMainMenu::
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld a, 1
ld [hAutoBGTransferEnabled], a
ldh [hAutoBGTransferEnabled], a
ret
SomeonesPCText: db "SOMEONE's PC@"
@ -168,7 +168,7 @@ BillsPCMenu:
ld de, BoxNoPCText
call PlaceString
ld a, 1
ld [hAutoBGTransferEnabled], a
ldh [hAutoBGTransferEnabled], a
call Delay3
call HandleMenuInput
bit 1, a
@ -501,7 +501,7 @@ MonWasReleasedText:
text_end
CableClubLeftGameboy::
ld a, [hSerialConnectionStatus]
ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
ret z
ld a, [wSpritePlayerStateData1FacingDirection]
@ -518,7 +518,7 @@ CableClubLeftGameboy::
tx_pre_jump JustAMomentText
CableClubRightGameboy::
ld a, [hSerialConnectionStatus]
ldh a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
ret z
ld a, [wSpritePlayerStateData1FacingDirection]