mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-22 07:02:17 +13:00
Specify the ldh instruction, don't turn ld into ldh
This commit is contained in:
parent
c480632d54
commit
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219 changed files with 2556 additions and 2556 deletions
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@ -67,16 +67,16 @@ OverworldLoopLessDelay::
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ld a, [wd730]
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bit 7, a ; are we simulating button presses?
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jr z, .notSimulating
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ld a, [hJoyHeld]
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ldh a, [hJoyHeld]
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jr .checkIfStartIsPressed
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.notSimulating
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ld a, [hJoyPressed]
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ldh a, [hJoyPressed]
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.checkIfStartIsPressed
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bit 3, a ; start button
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jr z, .startButtonNotPressed
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; if START is pressed
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xor a ; TEXT_START_MENU
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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jp .displayDialogue
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.startButtonNotPressed
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bit 0, a ; A button
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@ -88,11 +88,11 @@ OverworldLoopLessDelay::
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call IsPlayerCharacterBeingControlledByGame
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jr nz, .checkForOpponent
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call CheckForHiddenObjectOrBookshelfOrCardKeyDoor
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ld a, [hItemAlreadyFound]
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ldh a, [hItemAlreadyFound]
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and a
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jp z, OverworldLoop ; jump if a hidden object or bookshelf was found, but not if a card key door was found
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call IsSpriteOrSignInFrontOfPlayer
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ld a, [hSpriteIndexOrTextID]
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ldh a, [hSpriteIndexOrTextID]
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and a
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jp z, OverworldLoop
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.displayDialogue
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@ -145,7 +145,7 @@ OverworldLoopLessDelay::
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jp OverworldLoop
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.checkIfDownButtonIsPressed
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ld a, [hJoyHeld] ; current joypad state
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ldh a, [hJoyHeld] ; current joypad state
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bit 7, a ; down button
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jr z, .checkIfUpButtonIsPressed
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ld a, 1
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@ -332,7 +332,7 @@ OverworldLoopLessDelay::
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set 5, [hl]
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set 6, [hl]
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xor a
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ld [hJoyHeld], a
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ldh [hJoyHeld], a
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ld a, [wCurMap]
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cp CINNABAR_GYM
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jr nz, .notCinnabarGym
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@ -381,7 +381,7 @@ DoBikeSpeedup::
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ld a, [wCurMap]
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cp ROUTE_17 ; Cycling Road
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jr nz, .goFaster
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ld a, [hJoyHeld]
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ldh a, [hJoyHeld]
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and D_UP | D_LEFT | D_RIGHT
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ret nz
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.goFaster
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@ -431,7 +431,7 @@ CheckWarpsNoCollisionLoop::
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call Joypad
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pop bc
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pop de
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ld a, [hJoyHeld]
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ldh a, [hJoyHeld]
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and D_DOWN | D_UP | D_LEFT | D_RIGHT
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jr z, CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
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jr WarpFound1
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@ -455,7 +455,7 @@ CheckWarpsCollision::
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ld a, [hli]
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ld [wDestinationWarpID], a
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ld a, [hl]
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ld [hWarpDestinationMap], a
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ldh [hWarpDestinationMap], a
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jr WarpFound2
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.retry1
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inc hl
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@ -477,7 +477,7 @@ WarpFound1::
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ld a, [hli]
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ld [wDestinationWarpID], a
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ld a, [hli]
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ld [hWarpDestinationMap], a
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ldh [hWarpDestinationMap], a
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WarpFound2::
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ld a, [wNumberOfWarps]
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@ -492,7 +492,7 @@ WarpFound2::
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ld [wLastMap], a
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ld a, [wCurMapWidth]
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ld [wUnusedD366], a ; not read
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ld a, [hWarpDestinationMap]
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ldh a, [hWarpDestinationMap]
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ld [wCurMap], a
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cp ROCK_TUNNEL_1F
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jr nz, .notRockTunnel
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@ -506,7 +506,7 @@ WarpFound2::
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; for maps that can have the 0xFF destination map, which means to return to the outside map
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; not all these maps are necessarily indoors, though
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.indoorMaps
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ld a, [hWarpDestinationMap] ; destination map
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ldh a, [hWarpDestinationMap] ; destination map
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cp $ff
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jr z, .goBackOutside
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; if not going back to the previous map
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@ -763,7 +763,7 @@ HandleBlackOut::
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ld hl, wd72e
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res 5, [hl]
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ld a, BANK(ResetStatusAndHalveMoneyOnBlackout) ; also BANK(SpecialWarpIn) and BANK(SpecialEnterMap)
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ld [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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call ResetStatusAndHalveMoneyOnBlackout
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call SpecialWarpIn
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@ -794,7 +794,7 @@ HandleFlyWarpOrDungeonWarp::
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res 5, [hl] ; forced to ride bike
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call LeaveMapAnim
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ld a, BANK(SpecialWarpIn)
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ld [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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call SpecialWarpIn
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jp SpecialEnterMap
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@ -813,7 +813,7 @@ LoadPlayerSpriteGraphics::
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dec a
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jr z, .ridingBike
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ld a, [hTilesetType]
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ldh a, [hTilesetType]
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and a
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jr nz, .determineGraphics
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jr .startWalking
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@ -899,9 +899,9 @@ LoadTileBlockMap::
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; a 3-byte border at the edges of the map is kept so that there is space for map connections
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ld hl, wOverworldMap
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ld a, [wCurMapWidth]
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ld [hMapWidth], a
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ldh [hMapWidth], a
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add MAP_BORDER * 2 ; east and west
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ld [hMapStride], a ; map width + border
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ldh [hMapStride], a ; map width + border
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ld b, 0
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ld c, a
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; make space for north border (next 3 lines)
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@ -918,7 +918,7 @@ LoadTileBlockMap::
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ld b, a
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.rowLoop ; copy one row each iteration
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push hl
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ld a, [hMapWidth] ; map width (without border)
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ldh a, [hMapWidth] ; map width (without border)
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ld c, a
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.rowInnerLoop
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ld a, [de]
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@ -928,7 +928,7 @@ LoadTileBlockMap::
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jr nz, .rowInnerLoop
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; add the map width plus the border to the base address of the current row to get the next row's address
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pop hl
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ld a, [hMapStride] ; map width + border
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ldh a, [hMapStride] ; map width + border
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add l
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ld l, a
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jr nc, .noCarry
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@ -950,9 +950,9 @@ LoadTileBlockMap::
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ld a, [wNorthConnectionStripDest + 1]
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ld d, a
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ld a, [wNorthConnectionStripWidth]
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ld [hNorthSouthConnectionStripWidth], a
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ldh [hNorthSouthConnectionStripWidth], a
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ld a, [wNorthConnectedMapWidth]
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ld [hNorthSouthConnectedMapWidth], a
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ldh [hNorthSouthConnectedMapWidth], a
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call LoadNorthSouthConnectionsTileMap
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.southConnection
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ld a, [wMapConn2Ptr]
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@ -968,9 +968,9 @@ LoadTileBlockMap::
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ld a, [wSouthConnectionStripDest + 1]
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ld d, a
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ld a, [wSouthConnectionStripWidth]
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ld [hNorthSouthConnectionStripWidth], a
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ldh [hNorthSouthConnectionStripWidth], a
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ld a, [wSouthConnectedMapWidth]
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ld [hNorthSouthConnectedMapWidth], a
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ldh [hNorthSouthConnectedMapWidth], a
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call LoadNorthSouthConnectionsTileMap
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.westConnection
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ld a, [wMapConn3Ptr]
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@ -988,7 +988,7 @@ LoadTileBlockMap::
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ld a, [wWestConnectionStripHeight]
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ld b, a
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ld a, [wWestConnectedMapWidth]
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ld [hEastWestConnectedMapWidth], a
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ldh [hEastWestConnectedMapWidth], a
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call LoadEastWestConnectionsTileMap
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.eastConnection
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ld a, [wMapConn4Ptr]
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@ -1006,7 +1006,7 @@ LoadTileBlockMap::
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ld a, [wEastConnectionStripHeight]
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ld b, a
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ld a, [wEastConnectedMapWidth]
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ld [hEastWestConnectedMapWidth], a
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ldh [hEastWestConnectedMapWidth], a
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call LoadEastWestConnectionsTileMap
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.done
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ret
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@ -1016,7 +1016,7 @@ LoadNorthSouthConnectionsTileMap::
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.loop
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push de
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push hl
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ld a, [hNorthSouthConnectionStripWidth]
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ldh a, [hNorthSouthConnectionStripWidth]
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ld b, a
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.innerLoop
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ld a, [hli]
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@ -1026,7 +1026,7 @@ LoadNorthSouthConnectionsTileMap::
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jr nz, .innerLoop
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pop hl
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pop de
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ld a, [hNorthSouthConnectedMapWidth]
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ldh a, [hNorthSouthConnectedMapWidth]
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add l
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ld l, a
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jr nc, .noCarry1
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@ -1055,7 +1055,7 @@ LoadEastWestConnectionsTileMap::
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jr nz, .innerLoop
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pop de
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pop hl
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ld a, [hEastWestConnectedMapWidth]
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ldh a, [hEastWestConnectedMapWidth]
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add l
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ld l, a
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jr nc, .noCarry1
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@ -1077,7 +1077,7 @@ LoadEastWestConnectionsTileMap::
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; if not, [hSpriteIndexOrTextID] is set to 0
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IsSpriteOrSignInFrontOfPlayer::
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xor a
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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ld a, [wNumSigns]
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and a
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jr z, .extendRangeOverCounter
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@ -1107,7 +1107,7 @@ IsSpriteOrSignInFrontOfPlayer::
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dec c
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add hl, bc
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ld a, [hl]
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ld [hSpriteIndexOrTextID], a ; store sign text ID
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ldh [hSpriteIndexOrTextID], a ; store sign text ID
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pop bc
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pop hl
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ret
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@ -1213,7 +1213,7 @@ IsSpriteInFrontOfPlayer2::
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ld l, a ; hl = $c1x1
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set 7, [hl] ; set flag to make the sprite face the player
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ld a, e
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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ret
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; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing)
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@ -1232,9 +1232,9 @@ CollisionCheckOnLand::
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and d ; check if a sprite is in the direction the player is trying to go
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jr nz, .collision
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xor a
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision?
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ld a, [hSpriteIndexOrTextID]
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ldh a, [hSpriteIndexOrTextID]
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and a ; was there a sprite collision?
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jr nz, .collision
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; if no sprite collision
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@ -1372,10 +1372,10 @@ TilePairCollisionsWater::
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; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
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LoadCurrentMapView::
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ld a, [hLoadedROMBank]
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ldh a, [hLoadedROMBank]
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push af
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ld a, [wTilesetBank] ; tile data ROM bank
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ld [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a ; switch to ROM bank that contains tile data
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ld a, [wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
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ld e, a
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@ -1457,7 +1457,7 @@ LoadCurrentMapView::
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dec b
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jr nz, .rowLoop2
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pop af
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ld [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a ; restore previous ROM bank
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ret
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@ -1627,12 +1627,12 @@ AdvancePlayerSprite::
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ld c, a
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sla b
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sla c
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ld a, [hSCY]
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ldh a, [hSCY]
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add b
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ld [hSCY], a ; update background scroll Y
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ld a, [hSCX]
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ldh [hSCY], a ; update background scroll Y
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ldh a, [hSCX]
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add c
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ld [hSCX], a ; update background scroll X
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ldh [hSCX], a ; update background scroll X
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; shift all the sprites in the direction opposite of the player's motion
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; so that the player appears to move relative to them
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ld hl, wSprite01StateData1YPixels
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@ -1714,11 +1714,11 @@ ScheduleNorthRowRedraw::
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coord hl, 0, 0
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call CopyToRedrawRowOrColumnSrcTiles
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ld a, [wMapViewVRAMPointer]
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ld [hRedrawRowOrColumnDest], a
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ldh [hRedrawRowOrColumnDest], a
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ld a, [wMapViewVRAMPointer + 1]
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ld [hRedrawRowOrColumnDest + 1], a
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ldh [hRedrawRowOrColumnDest + 1], a
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ld a, REDRAW_ROW
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ld [hRedrawRowOrColumnMode], a
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ldh [hRedrawRowOrColumnMode], a
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ret
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CopyToRedrawRowOrColumnSrcTiles::
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@ -1744,11 +1744,11 @@ ScheduleSouthRowRedraw::
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ld a, h
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and $03
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or $98
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ld [hRedrawRowOrColumnDest + 1], a
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ldh [hRedrawRowOrColumnDest + 1], a
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ld a, l
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ld [hRedrawRowOrColumnDest], a
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ldh [hRedrawRowOrColumnDest], a
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ld a, REDRAW_ROW
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ld [hRedrawRowOrColumnMode], a
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ldh [hRedrawRowOrColumnMode], a
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ret
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ScheduleEastColumnRedraw::
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@ -1762,11 +1762,11 @@ ScheduleEastColumnRedraw::
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add 18
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and $1f
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or b
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ld [hRedrawRowOrColumnDest], a
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ldh [hRedrawRowOrColumnDest], a
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ld a, [wMapViewVRAMPointer + 1]
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ld [hRedrawRowOrColumnDest + 1], a
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ldh [hRedrawRowOrColumnDest + 1], a
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ld a, REDRAW_COL
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ld [hRedrawRowOrColumnMode], a
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ldh [hRedrawRowOrColumnMode], a
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ret
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ScheduleColumnRedrawHelper::
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@ -1793,11 +1793,11 @@ ScheduleWestColumnRedraw::
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coord hl, 0, 0
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call ScheduleColumnRedrawHelper
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ld a, [wMapViewVRAMPointer]
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ld [hRedrawRowOrColumnDest], a
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ldh [hRedrawRowOrColumnDest], a
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ld a, [wMapViewVRAMPointer + 1]
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ld [hRedrawRowOrColumnDest + 1], a
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ldh [hRedrawRowOrColumnDest + 1], a
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ld a, REDRAW_COL
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ld [hRedrawRowOrColumnMode], a
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ldh [hRedrawRowOrColumnMode], a
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ret
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; function to write the tiles that make up a tile block to memory
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@ -1855,17 +1855,17 @@ JoypadOverworld::
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ld a, [wCurMap]
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cp ROUTE_17 ; Cycling Road
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jr nz, .notForcedDownwards
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ld a, [hJoyHeld]
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ldh a, [hJoyHeld]
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and D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
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jr nz, .notForcedDownwards
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ld a, D_DOWN
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ld [hJoyHeld], a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
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ldh [hJoyHeld], a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
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.notForcedDownwards
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ld a, [wd730]
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bit 7, a
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ret z
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; if simulating button presses
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ld a, [hJoyHeld]
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ldh a, [hJoyHeld]
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ld b, a
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ld a, [wOverrideSimulatedJoypadStatesMask] ; bit mask for button presses that override simulated ones
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and b
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@ -1882,11 +1882,11 @@ JoypadOverworld::
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inc h
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.noCarry
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ld a, [hl]
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ld [hJoyHeld], a ; store simulated button press in joypad state
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ldh [hJoyHeld], a ; store simulated button press in joypad state
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and a
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ret nz
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ld [hJoyPressed], a
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ld [hJoyReleased], a
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ldh [hJoyPressed], a
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ldh [hJoyReleased], a
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ret
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; if done simulating button presses
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@ -1896,7 +1896,7 @@ JoypadOverworld::
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ld [wSimulatedJoypadStatesIndex], a
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ld [wSimulatedJoypadStatesEnd], a
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ld [wJoyIgnore], a
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ld [hJoyHeld], a
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ldh [hJoyHeld], a
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ld hl, wd736
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ld a, [hl]
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and $f8
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@ -2041,7 +2041,7 @@ LoadMapHeader::
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ld b, a
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res 7, a
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ld [wCurMapTileset], a
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ld [hPreviousTileset], a
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ldh [hPreviousTileset], a
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bit 7, b
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ret nz
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ld hl, MapHeaderPointers
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@ -2134,9 +2134,9 @@ LoadMapHeader::
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ld c, a
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ld de, wSignTextIDs
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ld a, d
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||||
ld [hSignCoordPointer], a
|
||||
ldh [hSignCoordPointer], a
|
||||
ld a, e
|
||||
ld [hSignCoordPointer + 1], a
|
||||
ldh [hSignCoordPointer + 1], a
|
||||
ld de, wSignCoords
|
||||
.signLoop
|
||||
ld a, [hli]
|
||||
|
|
@ -2146,17 +2146,17 @@ LoadMapHeader::
|
|||
ld [de], a
|
||||
inc de
|
||||
push de
|
||||
ld a, [hSignCoordPointer]
|
||||
ldh a, [hSignCoordPointer]
|
||||
ld d, a
|
||||
ld a, [hSignCoordPointer + 1]
|
||||
ldh a, [hSignCoordPointer + 1]
|
||||
ld e, a
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, d
|
||||
ld [hSignCoordPointer], a
|
||||
ldh [hSignCoordPointer], a
|
||||
ld a, e
|
||||
ld [hSignCoordPointer + 1], a
|
||||
ldh [hSignCoordPointer + 1], a
|
||||
pop de
|
||||
dec c
|
||||
jr nz, .signLoop
|
||||
|
|
@ -2210,24 +2210,24 @@ LoadMapHeader::
|
|||
ld a, [hli]
|
||||
ld [de], a ; store movement byte 1 at C2X6
|
||||
ld a, [hli]
|
||||
ld [hLoadSpriteTemp1], a ; save movement byte 2
|
||||
ldh [hLoadSpriteTemp1], a ; save movement byte 2
|
||||
ld a, [hli]
|
||||
ld [hLoadSpriteTemp2], a ; save text ID and flags byte
|
||||
ldh [hLoadSpriteTemp2], a ; save text ID and flags byte
|
||||
push bc
|
||||
push hl
|
||||
ld b, $00
|
||||
ld hl, wMapSpriteData
|
||||
add hl, bc
|
||||
ld a, [hLoadSpriteTemp1]
|
||||
ldh a, [hLoadSpriteTemp1]
|
||||
ld [hli], a ; store movement byte 2 in byte 0 of sprite entry
|
||||
ld a, [hLoadSpriteTemp2]
|
||||
ldh a, [hLoadSpriteTemp2]
|
||||
ld [hl], a ; this appears pointless, since the value is overwritten immediately after
|
||||
ld a, [hLoadSpriteTemp2]
|
||||
ld [hLoadSpriteTemp1], a
|
||||
ldh a, [hLoadSpriteTemp2]
|
||||
ldh [hLoadSpriteTemp1], a
|
||||
and $3f
|
||||
ld [hl], a ; store text ID in byte 1 of sprite entry
|
||||
pop hl
|
||||
ld a, [hLoadSpriteTemp1]
|
||||
ldh a, [hLoadSpriteTemp1]
|
||||
bit 6, a
|
||||
jr nz, .trainerSprite
|
||||
bit 7, a
|
||||
|
|
@ -2235,25 +2235,25 @@ LoadMapHeader::
|
|||
jr .regularSprite
|
||||
.trainerSprite
|
||||
ld a, [hli]
|
||||
ld [hLoadSpriteTemp1], a ; save trainer class
|
||||
ldh [hLoadSpriteTemp1], a ; save trainer class
|
||||
ld a, [hli]
|
||||
ld [hLoadSpriteTemp2], a ; save trainer number (within class)
|
||||
ldh [hLoadSpriteTemp2], a ; save trainer number (within class)
|
||||
push hl
|
||||
ld hl, wMapSpriteExtraData
|
||||
add hl, bc
|
||||
ld a, [hLoadSpriteTemp1]
|
||||
ldh a, [hLoadSpriteTemp1]
|
||||
ld [hli], a ; store trainer class in byte 0 of the entry
|
||||
ld a, [hLoadSpriteTemp2]
|
||||
ldh a, [hLoadSpriteTemp2]
|
||||
ld [hl], a ; store trainer number in byte 1 of the entry
|
||||
pop hl
|
||||
jr .nextSprite
|
||||
.itemBallSprite
|
||||
ld a, [hli]
|
||||
ld [hLoadSpriteTemp1], a ; save item number
|
||||
ldh [hLoadSpriteTemp1], a ; save item number
|
||||
push hl
|
||||
ld hl, wMapSpriteExtraData
|
||||
add hl, bc
|
||||
ld a, [hLoadSpriteTemp1]
|
||||
ldh a, [hLoadSpriteTemp1]
|
||||
ld [hli], a ; store item number in byte 0 of the entry
|
||||
xor a
|
||||
ld [hl], a ; zero byte 1, since it is not used
|
||||
|
|
@ -2291,10 +2291,10 @@ LoadMapHeader::
|
|||
ld a, [wCurMap]
|
||||
ld c, a
|
||||
ld b, $00
|
||||
ld a, [hLoadedROMBank]
|
||||
ldh a, [hLoadedROMBank]
|
||||
push af
|
||||
ld a, BANK(MapSongBanks)
|
||||
ld [hLoadedROMBank], a
|
||||
ldh [hLoadedROMBank], a
|
||||
ld [MBC1RomBank], a
|
||||
ld hl, MapSongBanks
|
||||
add hl, bc
|
||||
|
|
@ -2304,7 +2304,7 @@ LoadMapHeader::
|
|||
ld a, [hl]
|
||||
ld [wMapMusicROMBank], a ; music 2
|
||||
pop af
|
||||
ld [hLoadedROMBank], a
|
||||
ldh [hLoadedROMBank], a
|
||||
ld [MBC1RomBank], a
|
||||
ret
|
||||
|
||||
|
|
@ -2322,15 +2322,15 @@ CopyMapConnectionHeader::
|
|||
|
||||
; function to load map data
|
||||
LoadMapData::
|
||||
ld a, [hLoadedROMBank]
|
||||
ldh a, [hLoadedROMBank]
|
||||
push af
|
||||
call DisableLCD
|
||||
ld a, $98
|
||||
ld [wMapViewVRAMPointer + 1], a
|
||||
xor a
|
||||
ld [wMapViewVRAMPointer], a
|
||||
ld [hSCY], a
|
||||
ld [hSCX], a
|
||||
ldh [hSCY], a
|
||||
ldh [hSCX], a
|
||||
ld [wWalkCounter], a
|
||||
ld [wUnusedD119], a
|
||||
ld [wWalkBikeSurfStateCopy], a
|
||||
|
|
@ -2377,7 +2377,7 @@ LoadMapData::
|
|||
call PlayDefaultMusicFadeOutCurrent
|
||||
.restoreRomBank
|
||||
pop af
|
||||
ld [hLoadedROMBank], a
|
||||
ldh [hLoadedROMBank], a
|
||||
ld [MBC1RomBank], a
|
||||
ret
|
||||
|
||||
|
|
@ -2393,10 +2393,10 @@ SwitchToMapRomBank::
|
|||
ld hl, MapHeaderBanks
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld [hMapROMBank], a ; save map ROM bank
|
||||
ldh [hMapROMBank], a ; save map ROM bank
|
||||
call BankswitchBack
|
||||
ld a, [hMapROMBank]
|
||||
ld [hLoadedROMBank], a
|
||||
ldh a, [hMapROMBank]
|
||||
ldh [hLoadedROMBank], a
|
||||
ld [MBC1RomBank], a ; switch to map ROM bank
|
||||
pop bc
|
||||
pop hl
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue