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https://github.com/thornAvery/kep-hack.git
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Specify the ldh instruction, don't turn ld into ldh
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219 changed files with 2556 additions and 2556 deletions
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@ -144,7 +144,7 @@ CheckFightingMapTrainers::
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ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
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ld [wJoyIgnore], a
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xor a
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ld [hJoyHeld], a
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ldh [hJoyHeld], a
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call TrainerWalkUpToPlayer_Bank0
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ld hl, wCurMapScript
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inc [hl] ; increment map script index (next script function is usually DisplayEnemyTrainerTextAndStartBattle)
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@ -157,7 +157,7 @@ DisplayEnemyTrainerTextAndStartBattle::
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ret nz ; return if the enemy trainer hasn't finished walking to the player's sprite
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ld [wJoyIgnore], a
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ld a, [wSpriteIndex]
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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; fall through
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@ -211,9 +211,9 @@ EndTrainerBattle::
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ResetButtonPressedAndMapScript::
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xor a
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ld [wJoyIgnore], a
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ld [hJoyHeld], a
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ld [hJoyPressed], a
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ld [hJoyReleased], a
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ldh [hJoyHeld], a
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ldh [hJoyPressed], a
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ldh [hJoyReleased], a
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ld [wCurMapScript], a ; reset battle status
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ret
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@ -302,7 +302,7 @@ CheckForEngagingTrainers::
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; hl = text if the player wins
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; de = text if the player loses
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SaveEndBattleTextPointers::
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ld a, [hLoadedROMBank]
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ldh a, [hLoadedROMBank]
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ld [wEndBattleTextRomBank], a
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ld a, h
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ld [wEndBattleWinTextPointer], a
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@ -337,10 +337,10 @@ PrintEndBattleText::
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res 7, [hl]
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pop hl
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ret z
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ld a, [hLoadedROMBank]
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ldh a, [hLoadedROMBank]
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push af
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ld a, [wEndBattleTextRomBank]
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ld [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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push hl
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callba SaveTrainerName
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@ -348,7 +348,7 @@ PrintEndBattleText::
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call PrintText
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pop hl
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pop af
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ld [hLoadedROMBank], a
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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callba FreezeEnemyTrainerSprite
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jp WaitForSoundToFinish
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