Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -40,19 +40,19 @@ ClearBgMap::
; However, this function is also called repeatedly to redraw the whole screen
; when necessary. It is also used in trade animation and elevator code.
RedrawRowOrColumn::
ld a, [hRedrawRowOrColumnMode]
ldh a, [hRedrawRowOrColumnMode]
and a
ret z
ld b, a
xor a
ld [hRedrawRowOrColumnMode], a
ldh [hRedrawRowOrColumnMode], a
dec b
jr nz, .redrawRow
.redrawColumn
ld hl, wRedrawRowOrColumnSrcTiles
ld a, [hRedrawRowOrColumnDest]
ldh a, [hRedrawRowOrColumnDest]
ld e, a
ld a, [hRedrawRowOrColumnDest + 1]
ldh a, [hRedrawRowOrColumnDest + 1]
ld d, a
ld c, SCREEN_HEIGHT
.loop1
@ -75,13 +75,13 @@ RedrawRowOrColumn::
dec c
jr nz, .loop1
xor a
ld [hRedrawRowOrColumnMode], a
ldh [hRedrawRowOrColumnMode], a
ret
.redrawRow
ld hl, wRedrawRowOrColumnSrcTiles
ld a, [hRedrawRowOrColumnDest]
ldh a, [hRedrawRowOrColumnDest]
ld e, a
ld a, [hRedrawRowOrColumnDest + 1]
ldh a, [hRedrawRowOrColumnDest + 1]
ld d, a
push de
call .DrawHalf ; draw upper half
@ -120,15 +120,15 @@ RedrawRowOrColumn::
; the above function, RedrawRowOrColumn, is used when walking to
; improve efficiency.
AutoBgMapTransfer::
ld a, [hAutoBGTransferEnabled]
ldh a, [hAutoBGTransferEnabled]
and a
ret z
ld hl, sp + 0
ld a, h
ld [hSPTemp], a
ldh [hSPTemp], a
ld a, l
ld [hSPTemp + 1], a ; save stack pinter
ld a, [hAutoBGTransferPortion]
ldh [hSPTemp + 1], a ; save stack pinter
ldh a, [hAutoBGTransferPortion]
and a
jr z, .transferTopThird
dec a
@ -136,9 +136,9 @@ AutoBgMapTransfer::
.transferBottomThird
coord hl, 0, 12
ld sp, hl
ld a, [hAutoBGTransferDest + 1]
ldh a, [hAutoBGTransferDest + 1]
ld h, a
ld a, [hAutoBGTransferDest]
ldh a, [hAutoBGTransferDest]
ld l, a
ld de, (12 * 32)
add hl, de
@ -147,24 +147,24 @@ AutoBgMapTransfer::
.transferTopThird
coord hl, 0, 0
ld sp, hl
ld a, [hAutoBGTransferDest + 1]
ldh a, [hAutoBGTransferDest + 1]
ld h, a
ld a, [hAutoBGTransferDest]
ldh a, [hAutoBGTransferDest]
ld l, a
ld a, TRANSFERMIDDLE
jr .doTransfer
.transferMiddleThird
coord hl, 0, 6
ld sp, hl
ld a, [hAutoBGTransferDest + 1]
ldh a, [hAutoBGTransferDest + 1]
ld h, a
ld a, [hAutoBGTransferDest]
ldh a, [hAutoBGTransferDest]
ld l, a
ld de, (6 * 32)
add hl, de
ld a, TRANSFERBOTTOM
.doTransfer
ld [hAutoBGTransferPortion], a ; store next portion
ldh [hAutoBGTransferPortion], a ; store next portion
ld b, 6
TransferBgRows::
@ -192,9 +192,9 @@ TransferBgRows::
dec b
jr nz, TransferBgRows
ld a, [hSPTemp]
ldh a, [hSPTemp]
ld h, a
ld a, [hSPTemp + 1]
ldh a, [hSPTemp + 1]
ld l, a
ld sp, hl
ret
@ -202,27 +202,27 @@ TransferBgRows::
; Copies [hVBlankCopyBGNumRows] rows from hVBlankCopyBGSource to hVBlankCopyBGDest.
; If hVBlankCopyBGSource is XX00, the transfer is disabled.
VBlankCopyBgMap::
ld a, [hVBlankCopyBGSource] ; doubles as enabling byte
ldh a, [hVBlankCopyBGSource] ; doubles as enabling byte
and a
ret z
ld hl, sp + 0
ld a, h
ld [hSPTemp], a
ldh [hSPTemp], a
ld a, l
ld [hSPTemp + 1], a ; save stack pointer
ld a, [hVBlankCopyBGSource]
ldh [hSPTemp + 1], a ; save stack pointer
ldh a, [hVBlankCopyBGSource]
ld l, a
ld a, [hVBlankCopyBGSource + 1]
ldh a, [hVBlankCopyBGSource + 1]
ld h, a
ld sp, hl
ld a, [hVBlankCopyBGDest]
ldh a, [hVBlankCopyBGDest]
ld l, a
ld a, [hVBlankCopyBGDest + 1]
ldh a, [hVBlankCopyBGDest + 1]
ld h, a
ld a, [hVBlankCopyBGNumRows]
ldh a, [hVBlankCopyBGNumRows]
ld b, a
xor a
ld [hVBlankCopyBGSource], a ; disable transfer so it doesn't continue next V-blank
ldh [hVBlankCopyBGSource], a ; disable transfer so it doesn't continue next V-blank
jr TransferBgRows
@ -234,31 +234,31 @@ VBlankCopyDouble::
; The process is straightforward:
; copy each byte twice.
ld a, [hVBlankCopyDoubleSize]
ldh a, [hVBlankCopyDoubleSize]
and a
ret z
ld hl, sp + 0
ld a, h
ld [hSPTemp], a
ldh [hSPTemp], a
ld a, l
ld [hSPTemp + 1], a
ldh [hSPTemp + 1], a
ld a, [hVBlankCopyDoubleSource]
ldh a, [hVBlankCopyDoubleSource]
ld l, a
ld a, [hVBlankCopyDoubleSource + 1]
ldh a, [hVBlankCopyDoubleSource + 1]
ld h, a
ld sp, hl
ld a, [hVBlankCopyDoubleDest]
ldh a, [hVBlankCopyDoubleDest]
ld l, a
ld a, [hVBlankCopyDoubleDest + 1]
ldh a, [hVBlankCopyDoubleDest + 1]
ld h, a
ld a, [hVBlankCopyDoubleSize]
ldh a, [hVBlankCopyDoubleSize]
ld b, a
xor a ; transferred
ld [hVBlankCopyDoubleSize], a
ldh [hVBlankCopyDoubleSize], a
.loop
REPT 3
@ -286,19 +286,19 @@ VBlankCopyDouble::
jr nz, .loop
ld a, l
ld [hVBlankCopyDoubleDest], a
ldh [hVBlankCopyDoubleDest], a
ld a, h
ld [hVBlankCopyDoubleDest + 1], a
ldh [hVBlankCopyDoubleDest + 1], a
ld hl, sp + 0
ld a, l
ld [hVBlankCopyDoubleSource], a
ldh [hVBlankCopyDoubleSource], a
ld a, h
ld [hVBlankCopyDoubleSource + 1], a
ldh [hVBlankCopyDoubleSource + 1], a
ld a, [hSPTemp]
ldh a, [hSPTemp]
ld h, a
ld a, [hSPTemp + 1]
ldh a, [hSPTemp + 1]
ld l, a
ld sp, hl
@ -312,31 +312,31 @@ VBlankCopy::
; Source and destination addresses are updated,
; so transfer can continue in subsequent calls.
ld a, [hVBlankCopySize]
ldh a, [hVBlankCopySize]
and a
ret z
ld hl, sp + 0
ld a, h
ld [hSPTemp], a
ldh [hSPTemp], a
ld a, l
ld [hSPTemp + 1], a
ldh [hSPTemp + 1], a
ld a, [hVBlankCopySource]
ldh a, [hVBlankCopySource]
ld l, a
ld a, [hVBlankCopySource + 1]
ldh a, [hVBlankCopySource + 1]
ld h, a
ld sp, hl
ld a, [hVBlankCopyDest]
ldh a, [hVBlankCopyDest]
ld l, a
ld a, [hVBlankCopyDest + 1]
ldh a, [hVBlankCopyDest + 1]
ld h, a
ld a, [hVBlankCopySize]
ldh a, [hVBlankCopySize]
ld b, a
xor a ; transferred
ld [hVBlankCopySize], a
ldh [hVBlankCopySize], a
.loop
REPT 7
@ -356,19 +356,19 @@ VBlankCopy::
jr nz, .loop
ld a, l
ld [hVBlankCopyDest], a
ldh [hVBlankCopyDest], a
ld a, h
ld [hVBlankCopyDest + 1], a
ldh [hVBlankCopyDest + 1], a
ld hl, sp + 0
ld a, l
ld [hVBlankCopySource], a
ldh [hVBlankCopySource], a
ld a, h
ld [hVBlankCopySource + 1], a
ldh [hVBlankCopySource + 1], a
ld a, [hSPTemp]
ldh a, [hSPTemp]
ld h, a
ld a, [hSPTemp + 1]
ldh a, [hSPTemp + 1]
ld l, a
ld sp, hl
@ -379,13 +379,13 @@ UpdateMovingBgTiles::
; Animate water and flower
; tiles in the overworld.
ld a, [hTilesetType]
ldh a, [hTilesetType]
and a
ret z ; no animations if indoors (or if a menu set this to 0)
ld a, [hMovingBGTilesCounter1]
ldh a, [hMovingBGTilesCounter1]
inc a
ld [hMovingBGTilesCounter1], a
ldh [hMovingBGTilesCounter1], a
cp 20
ret c
cp 21
@ -417,17 +417,17 @@ UpdateMovingBgTiles::
dec c
jr nz, .left
.done
ld a, [hTilesetType]
ldh a, [hTilesetType]
rrca
ret nc
; if in a cave, no flower animations
xor a
ld [hMovingBGTilesCounter1], a
ldh [hMovingBGTilesCounter1], a
ret
.flower
xor a
ld [hMovingBGTilesCounter1], a
ldh [hMovingBGTilesCounter1], a
ld a, [wMovingBGTilesCounter2]
and 3