Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -23,7 +23,7 @@ BillsHouseScript1:
ld de, MovementData_1e7a0
.notDown
ld a, $1
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, $2
ld [wBillsHouseCurScript], a
@ -66,13 +66,13 @@ BillsHouseScript3:
ld a, $2
ld [wSpriteIndex], a
ld a, $c
ld [hSpriteScreenYCoord], a
ldh [hSpriteScreenYCoord], a
ld a, $40
ld [hSpriteScreenXCoord], a
ldh [hSpriteScreenXCoord], a
ld a, $6
ld [hSpriteMapYCoord], a
ldh [hSpriteMapYCoord], a
ld a, $5
ld [hSpriteMapXCoord], a
ldh [hSpriteMapXCoord], a
call SetSpritePosition1
ld a, HS_BILL_1
ld [wMissableObjectIndex], a
@ -80,7 +80,7 @@ BillsHouseScript3:
ld c, 8
call DelayFrames
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
ld de, MovementData_1e807
call MoveSprite
ld a, $4
@ -109,7 +109,7 @@ BillsHouseScript4:
BillsHouseScript5:
ld a, $4
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $0
ld [wBillsHouseCurScript], a