Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -63,8 +63,8 @@ BrunoScript0:
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyPressed], a
ld [hJoyHeld], a
ldh [hJoyPressed], a
ldh [hJoyHeld], a
ld [wSimulatedJoypadStatesEnd], a
ld [wSimulatedJoypadStatesIndex], a
ld a, [wCoordIndex]
@ -74,7 +74,7 @@ BrunoScript0:
jr z, BrunoScriptWalkIntoRoom
.stopPlayerFromLeaving
ld a, $2
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID ; "Don't run away!"
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
@ -110,7 +110,7 @@ BrunoScript2:
cp $ff
jp z, ResetBrunoScript
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
BrunosRoom_TextPointers: