Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -55,7 +55,7 @@ GaryScript2:
ld hl, wOptions
res 7, [hl] ; Turn on battle animations to make the battle feel more epic.
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld hl, wd72d
@ -84,7 +84,7 @@ GaryScript2:
ld [wTrainerNo], a
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $3
ld [wChampionsRoomCurScript], a
ret
@ -98,10 +98,10 @@ GaryScript3:
ld a, $f0
ld [wJoyIgnore], a
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call GaryScript_760c8
ld a, $1
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld a, $4
ld [wChampionsRoomCurScript], a
@ -110,14 +110,14 @@ GaryScript3:
GaryScript4:
callba Music_Cities1AlternateTempo
ld a, $2
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call GaryScript_760c8
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, OakEntranceAfterVictoryMovement
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, HS_CHAMPIONS_ROOM_OAK
ld [wMissableObjectIndex], a
@ -141,17 +141,17 @@ GaryScript5:
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
ld a, $1
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_LEFT
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $3
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call GaryScript_760c8
ld a, $6
ld [wChampionsRoomCurScript], a
@ -159,12 +159,12 @@ GaryScript5:
GaryScript6:
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_RIGHT
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $4
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call GaryScript_760c8
ld a, $7
ld [wChampionsRoomCurScript], a
@ -172,16 +172,16 @@ GaryScript6:
GaryScript7:
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $5
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call GaryScript_760c8
ld de, OakExitGaryRoomMovement
ld a, $2
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, $8
ld [wChampionsRoomCurScript], a