Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -59,12 +59,12 @@ LanceScript0:
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, [wCoordIndex]
cp $3 ; Is player standing next to Lance's sprite?
jr nc, .notStandingNextToLance
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
.notStandingNextToLance
cp $5 ; Is player standing on the entrance staircase?
@ -91,7 +91,7 @@ LanceScript2:
cp $ff
jp z, ResetLanceScript
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
WalkToLance: