Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -44,20 +44,20 @@ PewterGymScript3:
PewterGymScript_5c3df:
ld a, $4
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_BROCK
lb bc, TM_BIDE, 1
call GiveItem
jr nc, .BagFull
ld a, $5
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM34
jr .gymVictory
.BagFull
ld a, $6
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
@ -120,14 +120,14 @@ PewterGymText1:
ld hl, PewterGymText_5c4bc
ld de, PewterGymText_5c4bc
call SaveEndBattleTextPointers
ld a, [hSpriteIndex]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $1
ld [wGymLeaderNo], a
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $3
ld [wPewterGymCurScript], a
ld [wCurMapScript], a