Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -41,16 +41,16 @@ PokemonTower2Script0:
.asm_60544
ld [wPlayerMovingDirection], a
ld a, $1
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
ld a, b
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [hJoyHeld], a
ld [hJoyPressed], a
ldh [hJoyHeld], a
ldh [hJoyPressed], a
ret
CoordsData_6055e:
@ -66,7 +66,7 @@ PokemonTower2Script1:
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_POKEMON_TOWER_RIVAL
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld de, MovementData_605b2
CheckEvent EVENT_POKEMON_TOWER_RIVAL_ON_LEFT
@ -74,7 +74,7 @@ PokemonTower2Script1:
ld de, MovementData_605a9
.asm_60589
ld a, $1
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a