Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -28,9 +28,9 @@ PokemonTower6Script0:
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $6
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, MAROWAK
ld [wCurOpponent], a
@ -61,7 +61,7 @@ PokemonTower6Script4:
jr nz, .asm_60b82
SetEvent EVENT_BEAT_GHOST_MAROWAK
ld a, $7
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a