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Specify the ldh instruction, don't turn ld into ldh
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219 changed files with 2556 additions and 2556 deletions
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@ -31,7 +31,7 @@ PokemonTower7Script2:
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ld a, $f0
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ld [wJoyIgnore], a
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ld a, [wSpriteIndex]
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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call PokemonTower7Script_60db6
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ld a, $3
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@ -72,7 +72,7 @@ PokemonTower7Script4:
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ld a, SPRITE_FACING_UP
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ld [wSpritePlayerStateData1FacingDirection], a
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ld a, MR_FUJIS_HOUSE
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ld [hWarpDestinationMap], a
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ldh [hWarpDestinationMap], a
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ld a, $1
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ld [wDestinationWarpID], a
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ld a, LAVENDER_TOWN
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@ -107,7 +107,7 @@ PokemonTower7Script_60db6:
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ld d, [hl]
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ld e, a
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ld a, [wSpriteIndex]
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ld [hSpriteIndex], a
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ldh [hSpriteIndex], a
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jp MoveSprite
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.asm_60dde
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inc hl
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