Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -52,7 +52,7 @@ RocketHideout4Script3:
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI
ld a, $a
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call GBFadeOutToBlack
ld a, HS_ROCKET_HIDEOUT_B4F_GIOVANNI
@ -125,12 +125,12 @@ RocketHideout4Text1:
ld hl, RocketHideout4Text_4557f
ld de, RocketHideout4Text_4557f
call SaveEndBattleTextPointers
ld a, [hSpriteIndex]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $3
ld [wRocketHideoutB4FCurScript], a
ld [wCurMapScript], a