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Specify the ldh instruction, don't turn ld into ldh
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219 changed files with 2556 additions and 2556 deletions
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@ -52,7 +52,7 @@ RocketHideout4Script3:
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ld [wJoyIgnore], a
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SetEvent EVENT_BEAT_ROCKET_HIDEOUT_GIOVANNI
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ld a, $a
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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call GBFadeOutToBlack
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ld a, HS_ROCKET_HIDEOUT_B4F_GIOVANNI
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@ -125,12 +125,12 @@ RocketHideout4Text1:
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ld hl, RocketHideout4Text_4557f
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ld de, RocketHideout4Text_4557f
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call SaveEndBattleTextPointers
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ld a, [hSpriteIndex]
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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xor a
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ld [hJoyHeld], a
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ldh [hJoyHeld], a
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ld a, $3
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ld [wRocketHideoutB4FCurScript], a
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ld [wCurMapScript], a
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