Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -28,9 +28,9 @@ Route24Script0:
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
CheckAndResetEvent EVENT_NUGGET_REWARD_AVAILABLE
ret z
@ -66,7 +66,7 @@ Route24Script3:
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_ROUTE24_ROCKET
ld a, $1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a
@ -162,12 +162,12 @@ Route24Text1:
ld hl, Route24Text_5152b
ld de, Route24Text_5152b
call SaveEndBattleTextPointers
ld a, [hSpriteIndexOrTextID]
ldh a, [hSpriteIndexOrTextID]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $3
ld [wRoute24CurScript], a
ld [wCurMapScript], a