Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -44,20 +44,20 @@ SaffronGymScript3:
SaffronGymText_5d068:
ld a, $a
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_SABRINA
lb bc, TM_PSYWAVE, 1
call GiveItem
jr nc, .BagFull
ld a, $b
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM46
jr .gymVictory
.BagFull
ld a, $c
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
@ -171,7 +171,7 @@ SaffronGymText1:
ld hl, SaffronGymText_5d167
ld de, SaffronGymText_5d167
call SaveEndBattleTextPointers
ld a, [hSpriteIndex]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters