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https://github.com/thornAvery/kep-hack.git
synced 2026-02-07 16:15:23 +13:00
Specify the ldh instruction, don't turn ld into ldh
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219 changed files with 2556 additions and 2556 deletions
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@ -35,7 +35,7 @@ SilphCo11Script_62137:
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ld a, [hl]
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ld c, a
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xor a
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ld [hUnlockedSilphCoDoors], a
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ldh [hUnlockedSilphCoDoors], a
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pop hl
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.asm_62143
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ld a, [hli]
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@ -60,11 +60,11 @@ SilphCo11Script_62137:
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ret
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.asm_6215f
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xor a
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ld [hUnlockedSilphCoDoors], a
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ldh [hUnlockedSilphCoDoors], a
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ret
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SilphCo11Script_62163:
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ld a, [hUnlockedSilphCoDoors]
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ldh a, [hUnlockedSilphCoDoors]
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and a
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ret z
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SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
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@ -171,14 +171,14 @@ SilphCo11Script0:
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ld a, [wCoordIndex]
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ld [wcf0d], a
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xor a
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ld [hJoyHeld], a
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ldh [hJoyHeld], a
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ld a, $f0
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ld [wJoyIgnore], a
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ld a, $3
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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ld a, $3
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ld [hSpriteIndex], a
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ldh [hSpriteIndex], a
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call SetSpriteMovementBytesToFF
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ld de, MovementData_62216
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call MoveSprite
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@ -199,9 +199,9 @@ MovementData_62216:
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SilphCo11Script_6221a:
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ld [wPlayerMovingDirection], a
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ld a, $3
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ld [hSpriteIndex], a
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ldh [hSpriteIndex], a
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ld a, b
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ld [hSpriteFacingDirection], a
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ldh [hSpriteFacingDirection], a
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jp SetSpriteFacingDirectionAndDelay
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SilphCo11Script5:
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@ -222,7 +222,7 @@ SilphCo11Script5:
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ld a, $f0
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ld [wJoyIgnore], a
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ld a, $6
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ld [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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call GBFadeOutToBlack
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call SilphCo11Script_6216d
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@ -239,7 +239,7 @@ SilphCo11Script3:
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bit 0, a
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ret nz
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ld a, $3
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ld [hSpriteIndex], a
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ldh [hSpriteIndex], a
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call SetSpriteMovementBytesToFF
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ld a, [wcf0d]
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cp $1
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@ -263,7 +263,7 @@ SilphCo11Script4:
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ld hl, SilphCo10Text_62330
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ld de, SilphCo10Text_62330
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call SaveEndBattleTextPointers
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ld a, [hSpriteIndex]
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ldh a, [hSpriteIndex]
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters
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