Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -55,7 +55,7 @@ SilphCo7Text_51bc8:
ld a, [hl]
ld c, a
xor a
ld [hUnlockedSilphCoDoors], a
ldh [hUnlockedSilphCoDoors], a
pop hl
.asm_51bd4
ld a, [hli]
@ -80,12 +80,12 @@ SilphCo7Text_51bc8:
ret
.asm_51bf0
xor a
ld [hUnlockedSilphCoDoors], a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo7Text_51bf4:
EventFlagAddress hl, EVENT_SILPH_CO_7_UNLOCKED_DOOR1
ld a, [hUnlockedSilphCoDoors]
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
cp $1
@ -125,7 +125,7 @@ SilphCo7Script0:
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld a, PLAYER_DIR_DOWN
@ -137,10 +137,10 @@ SilphCo7Script0:
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $9
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $9
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, MovementData_51c7d
ld a, [wCoordIndex]
@ -150,7 +150,7 @@ SilphCo7Script0:
inc de
.asm_51c6c
ld a, $9
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, $3
jp SilphCo7Text_51c10
@ -174,7 +174,7 @@ SilphCo7Script3:
xor a
ld [wJoyIgnore], a
ld a, $d
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld hl, wd72d
@ -212,12 +212,12 @@ SilphCo7Script4:
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, $9
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $f
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
@ -230,7 +230,7 @@ SilphCo7Script4:
ld de, MovementData_51d1a
.asm_51d0e
ld a, $9
ld [hSpriteIndex], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, $5
jp SilphCo7Text_51c10