Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -63,20 +63,20 @@ VermilionGymLTSurgePostBattle:
VermilionGymReceiveTM24:
ld a, $6
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_LT_SURGE
lb bc, TM_THUNDERBOLT, 1
call GiveItem
jr nc, .BagFull
ld a, $7
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM24
jr .gymVictory
.BagFull
ld a, $8
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
@ -150,14 +150,14 @@ LTSurgeText:
ld hl, ReceivedThunderbadgeText
ld de, ReceivedThunderbadgeText
call SaveEndBattleTextPointers
ld a, [hSpriteIndex]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters
ld a, $3
ld [wGymLeaderNo], a
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, $3 ; set script index to LT Surge post-battle script
ld [wVermilionGymCurScript], a
ld [wCurMapScript], a