Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -138,20 +138,20 @@ ViridianGymScript3:
ld [wJoyIgnore], a
ViridianGymScript3_74995:
ld a, $c
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI
lb bc, TM_FISSURE, 1
call GiveItem
jr nc, .BagFull
ld a, $d
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_TM27
jr .gymVictory
.BagFull
ld a, $e
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
.gymVictory
ld hl, wObtainedBadges
@ -289,7 +289,7 @@ ViridianGymText1:
ld hl, ViridianGymText_74ad3
ld de, ViridianGymText_74ad3
call SaveEndBattleTextPointers
ld a, [hSpriteIndex]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters