Bug Fixes and stuff!

(kinda just clearing my commits list while I'm working on 1.3 still.)

- Lance's Room is no longer listed as a dungeon map

- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.

- Various moveset fixes:
     - Arcanine-H gets EQ and Fissure now
     - Raichu-A loses Counter
     - Raticate-A gets TBolt and Thunder
     - Swapped Bullet Punch and Iron Head around in Scizor's learnset
     - Umbreon gets Psychic
     - WigWug both now get Ice Beam and Blizzard
     - Seel and Dewgong get Water Gun by level up
     - Swapped inconsistent moveset levels for Omanyte and Omastar
     - Eevee gets Quick Attack earlier

- Fixed a typo in Slowbro-G's dex entry

- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy

- Changed Misty's AI to now use X Specials instead of Potions

- Gave Chief's teams a slightly updated moveset

- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????

- Made Sandshrew more common in Mt Moon B2F

- Changed the Marowaks on Silph Gauntlet 4F to Guardias

- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations

- Increased the level of the Salesman's Cubone gift from 17 to 23

- Decreased the levels of the Fossil gifts from 44 to 35

- More text fixes

-
This commit is contained in:
Martha Schilling 2024-01-26 23:20:54 +00:00
parent 7cd95d1561
commit 7742104bbb
40 changed files with 115 additions and 130 deletions

View file

@ -184,6 +184,8 @@ ErikaPreBattleText:
ReceivedRainbowBadgeText:
text_far _ReceivedRainbowBadgeText
sound_get_key_item
text_promptbutton
text_end
ErikaPostBattleAdviceText:

View file

@ -42,7 +42,7 @@ CuboneSalesmanText:
ld hl, .NoMoneyText
jr .printText
.enoughMoney
lb bc, CUBONE, 17
lb bc, CUBONE, 23
call GivePokemon
jr nc, .done
xor a

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@ -191,7 +191,7 @@ TM11NoRoomText:
ReceivedCascadeBadgeText:
text_far _ReceivedCascadeBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
sound_get_key_item
text_promptbutton
text_end

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@ -291,8 +291,8 @@ BlainePreBattleText:
ReceivedVolcanoBadgeText:
text_far _ReceivedVolcanoBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
text_waitbutton
sound_get_key_item
text_promptbutton
text_end
BlainePostBattleAdviceText:

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@ -76,7 +76,7 @@ Lab4Text1:
SetEvent EVENT_LAB_HANDING_OVER_FOSSIL_MON
ld a, [wFossilMon]
ld b, a
ld c, 44
ld c, 35
call GivePokemon
jr nc, .asm_75d93
ResetEvents EVENT_GAVE_FOSSIL_TO_LAB, EVENT_LAB_STILL_REVIVING_FOSSIL, EVENT_LAB_HANDING_OVER_FOSSIL_MON

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@ -185,6 +185,8 @@ KogaBeforeBattleText:
ReceivedSoulBadgeText:
text_far _ReceivedSoulBadgeText
sound_get_key_item
text_promptbutton
text_end
KogaPostBattleAdviceText:
@ -197,7 +199,7 @@ KogaSoulBadgeInfoText:
ReceivedTM06Text:
text_far _ReceivedTM06Text
sound_get_key_item
sound_get_item_1
TM06ExplanationText:
text_far _TM06ExplanationText

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@ -196,7 +196,7 @@ TM34NoRoomText:
ReceivedBoulderBadgeText:
text_far _ReceivedBoulderBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
sound_get_key_item
text_far _BrockBoulerBadgeInfoText ; Text to tell that the flash technique can be used
text_end

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@ -185,7 +185,7 @@ SabrinaPreBattleText:
ReceivedMarshBadgeText:
text_far _ReceivedMarshBadgeText
sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded
sound_get_key_item
text_promptbutton
text_end

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@ -31,7 +31,7 @@ SilphGauntlet3FTrainerHeader2:
SilphGauntlet3FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_ENGINEER, 1, SilphGauntlet3FBattleText4, SilphGauntlet3FEndBattleText4, SilphGauntlet3FAfterBattleText4
SilphGauntlet3FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_ROCKER, 1, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
trainer EVENT_BEAT_GAUNTLET_ROCKER, 2, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
SilphGauntlet3FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_FISHER, 2, SilphGauntlet3FBattleText6, SilphGauntlet3FEndBattleText6, SilphGauntlet3FAfterBattleText6
db -1 ; end

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@ -202,7 +202,7 @@ LTSurgeThunderBadgeInfoText:
ReceivedTM24Text:
text_far _ReceivedTM24Text
sound_get_key_item
sound_get_item_1
text_far _TM24ExplanationText
text_end
@ -212,6 +212,8 @@ TM24NoRoomText:
ReceivedThunderBadgeText:
text_far _ReceivedThunderBadgeText
sound_get_key_item
text_promptbutton
text_end
VermilionGymTrainerText1:

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@ -222,18 +222,16 @@ DoubleEdgeGuy:
TM10PreReceiveText:
text "You should be"
line "proud of"
cont "yourself,"
cont "having battled"
cont "your way through"
cont "VICTORY ROAD so"
cont "courageously."
line "proud of your-"
cont "self, having"
cont "battled your way"
cont "through VICTORY"
cont "ROAD so bravely."
para "In recognition"
line "of your feat,"
cont "I can teach your"
cont "#MON"
cont "DOUBLE-EDGE."
para "In recognition of"
line "your feat, I can"
cont "teach your #-"
cont "MON DOUBLE-EDGE."
prompt
ReceivedTM10Text:
@ -253,7 +251,8 @@ TM10ExplanationText:
TM10Refused:
text "I'll teach your"
line "#MON anytime."
line "#MON at any"
cont "time."
done
DoubleEdgeNoRoomText:

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@ -274,7 +274,8 @@ GiovanniPreBattleText:
ReceivedEarthBadgeText:
text_far _ReceivedEarthBadgeText
sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded
sound_get_key_item
text_promptbutton
text_end
GiovanniPostBattleAdviceText: