Bug Fixes and stuff!

(kinda just clearing my commits list while I'm working on 1.3 still.)

- Lance's Room is no longer listed as a dungeon map

- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.

- Various moveset fixes:
     - Arcanine-H gets EQ and Fissure now
     - Raichu-A loses Counter
     - Raticate-A gets TBolt and Thunder
     - Swapped Bullet Punch and Iron Head around in Scizor's learnset
     - Umbreon gets Psychic
     - WigWug both now get Ice Beam and Blizzard
     - Seel and Dewgong get Water Gun by level up
     - Swapped inconsistent moveset levels for Omanyte and Omastar
     - Eevee gets Quick Attack earlier

- Fixed a typo in Slowbro-G's dex entry

- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy

- Changed Misty's AI to now use X Specials instead of Potions

- Gave Chief's teams a slightly updated moveset

- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????

- Made Sandshrew more common in Mt Moon B2F

- Changed the Marowaks on Silph Gauntlet 4F to Guardias

- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations

- Increased the level of the Salesman's Cubone gift from 17 to 23

- Decreased the levels of the Fossil gifts from 44 to 35

- More text fixes

-
This commit is contained in:
Martha Schilling 2024-01-26 23:20:54 +00:00
parent 7cd95d1561
commit 7742104bbb
40 changed files with 115 additions and 130 deletions

View file

@ -55,7 +55,7 @@ _SafariZoneEntranceText_753bb::
done
_SafariZoneEntranceText_753c0::
text "Good Luck!"
text "Good luck!"
done
_SafariZoneEntranceText_753c5::

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@ -89,8 +89,8 @@ _SilphGauntlet1FEndBattleText5::
_SilphGauntlet1FAfterBattleText5::
text "BELLIGNAN loves"
line "eating bugs, so"
cont "it's perfect"
cont "for me!"
cont "it's a perfect"
cont "#MON for me!"
done
_SilphGauntlet1FBattleText6::

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@ -69,8 +69,8 @@ _SilphGauntlet2FEndBattleText4::
_SilphGauntlet2FAfterBattleText4::
text "The second I heard"
line "of the #MON"
cont "I could meet here,"
line "of the #MON I"
cont "could meet here,"
cont "I was stoked!"
para "I could never have"

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@ -71,12 +71,10 @@ _SilphGauntlet3FEndBattleText4::
_SilphGauntlet3FAfterBattleText4::
text "CHIEF called me"
line "here to fix some"
cont "lights."
para "But..."
para "They're working"
line "just fine..?"
cont "lights, but they"
cont "don't seem to be"
cont "malfunctioning"
cont "at all..."
done
_SilphGauntlet3FBattleText5:: ; Rolling Stones reference, Jumpin' Jack Flash (1968).

View file

@ -13,7 +13,7 @@ _SilphGauntlet5FAfterBattleText1::
text "You have what it"
line "takes to beat"
cont "the strongest of"
cont "TRAINERs."
cont "trainers."
para "You have my"
line "support!"
@ -93,7 +93,7 @@ _SilphGauntlet5FAfterBattleText5::
_SilphGauntlet5FBattleText6::
text "Once, I was the"
line "CHAMPION!"
line "champion!"
done
_SilphGauntlet5FEndBattleText6::
@ -102,9 +102,9 @@ _SilphGauntlet5FEndBattleText6::
prompt
_SilphGauntlet5FAfterBattleText6::
text "Many TRAINERs have"
text "Many trainers have"
line "held the title of"
cont "CHAMPION!"
cont "champion before!"
para "In fact, I've"
line "recognised a few"

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@ -138,23 +138,6 @@ _SilphGauntlet6FAfterBattleText4::
cont "we're working"
cont "on it!"
done
; An alternate quote.
; It's a bit too fanficy and I think Erika getting zooted off Vileplume violates her lore a bit.
; Maybe it could be used somewhere else?
; text "Hmm? Why am I"
; line "always asleep?"
;
; para "VILEPLUME'S"
; line "SLEEP POWDER..."
;
; para "Before I drift"
; line "off, it gives"
; cont "a euphoric"
; cont "feeling..."
;
; para "Zzz..."
_SilphGauntlet6FBattleText5::
text "Fwahahaha!"
@ -188,9 +171,10 @@ _SilphGauntlet6FAfterBattleText5::
done
_SilphGauntlet6FBattleText6::
text "After defeating"
line "the KARATE KING,"
cont "I felt nigh-"
text "When the DOJO's"
line "MASTER fell to"
cont "my #MON, I"
cont "felt nearly"
cont "unstoppable..."
para "But you humbled"

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@ -181,7 +181,7 @@ _ChiefPainting2::
_ChiefMonologueRematch::
text "CHIEF: What?"
line "you're back?"
line "You're back?"
para "Hmm...you're"
line "looking for a"

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@ -24,16 +24,15 @@ _LTSurgePreBattleText:: ; Yellow text, which works better with his rematch text.
_SurgeRematchPreBattleText::
text "Hey there, kid!"
line "Pretty shocking"
cont "you made it"
cont "that you made it"
cont "through the"
cont "#MON LEAGUE!"
para "I can't think"
line "of a stronger"
cont "TRAINER I've"
cont "battled since"
cont "first arriving"
cont "in KANTO..."
para "I can't think of"
line "anyone stronger"
cont "since I first"
cont "arrived here in"
cont "KANTO..."
para "Let's have a"
line "rematch, eh?"

View file

@ -152,6 +152,6 @@ _VermilionGymGuidePostBattleText::
done
_SurgeRematchDefeatedText::
text "Absolutely"
line "shocking!"
text "Hah!"
line "Shocking!"
prompt