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Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
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7 changed files with 70 additions and 70 deletions
18
engine/battle/display_effectiveness.asm
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18
engine/battle/display_effectiveness.asm
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@ -0,0 +1,18 @@
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DisplayEffectiveness: ; 2fb7b (b:7b7b)
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ld a, [wDamageMultipliers]
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and a, $7F
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cp a, $0A
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ret z
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ld hl, SuperEffectiveText
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jr nc, .done
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ld hl, NotVeryEffectiveText
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.done
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jp PrintText
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SuperEffectiveText: ; 2fb8e (b:7b8e)
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TX_FAR _SuperEffectiveText
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db "@"
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NotVeryEffectiveText: ; 2fb93 (b:7b93)
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TX_FAR _NotVeryEffectiveText
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db "@"
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