Rename battle files and split move effects Part 3

b.asm, b_2.asm, c.asm, and d.asm
This commit is contained in:
xCrystal 2015-04-01 16:16:43 +02:00
parent 46c2a38c7c
commit 77d0e5ff84
7 changed files with 70 additions and 70 deletions

View file

@ -0,0 +1,21 @@
MistEffect_: ; 33f2b (c:7f2b)
ld hl, W_PLAYERBATTSTATUS2
ld a, [$fff3]
and a
jr z, .asm_33f36
ld hl, W_ENEMYBATTSTATUS2
.asm_33f36
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .asm_33f4a
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.asm_33f4a
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
ShroudedInMistText: ; 33f52 (c:7f52)
TX_FAR _ShroudedInMistText
db "@"