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Use ASCII quotes in comments
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5 changed files with 9 additions and 9 deletions
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@ -425,7 +425,7 @@ ShareMoveAnimations:
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and a
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ret z
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; opponent’s turn
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; opponent's turn
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ld a, [wAnimationID]
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@ -3255,14 +3255,14 @@ PrintGhostText:
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ldh a, [hWhoseTurn]
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and a
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jr nz, .Ghost
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ld a, [wBattleMonStatus] ; player’s turn
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ld a, [wBattleMonStatus] ; player's turn
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and SLP | (1 << FRZ)
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ret nz
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ld hl, ScaredText
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call PrintText
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xor a
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ret
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.Ghost ; ghost’s turn
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.Ghost ; ghost's turn
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ld hl, GetOutText
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call PrintText
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xor a
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@ -1,6 +1,6 @@
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GymStatues:
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; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
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; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
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; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
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; else ret
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call EnableAutoTextBoxDrawing
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ld a, [wSpritePlayerStateData1FacingDirection]
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