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Use ASCII quotes in comments
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@ -425,7 +425,7 @@ ShareMoveAnimations:
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and a
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and a
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ret z
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ret z
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; opponent’s turn
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; opponent's turn
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ld a, [wAnimationID]
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ld a, [wAnimationID]
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@ -3255,14 +3255,14 @@ PrintGhostText:
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ldh a, [hWhoseTurn]
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ldh a, [hWhoseTurn]
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and a
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and a
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jr nz, .Ghost
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jr nz, .Ghost
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ld a, [wBattleMonStatus] ; player’s turn
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ld a, [wBattleMonStatus] ; player's turn
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and SLP | (1 << FRZ)
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and SLP | (1 << FRZ)
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ret nz
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ret nz
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ld hl, ScaredText
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ld hl, ScaredText
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call PrintText
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call PrintText
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xor a
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xor a
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ret
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ret
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.Ghost ; ghost’s turn
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.Ghost ; ghost's turn
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ld hl, GetOutText
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ld hl, GetOutText
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call PrintText
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call PrintText
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xor a
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xor a
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@ -1,6 +1,6 @@
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GymStatues:
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GymStatues:
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; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
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; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
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; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
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; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
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; else ret
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; else ret
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call EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld a, [wSpritePlayerStateData1FacingDirection]
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ld a, [wSpritePlayerStateData1FacingDirection]
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@ -31,7 +31,7 @@ PalletTownScript0:
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call PlaySound
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call PlaySound
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ld a, BANK(Music_MeetProfOak)
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ld a, BANK(Music_MeetProfOak)
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ld c, a
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ld c, a
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ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
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ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
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call PlayMusic
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call PlayMusic
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ld a, $FC
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ld a, $FC
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ld [wJoyIgnore], a
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ld [wJoyIgnore], a
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@ -76,7 +76,7 @@ PalletTownScript2:
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predef CalcPositionOfPlayerRelativeToNPC
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predef CalcPositionOfPlayerRelativeToNPC
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ld hl, hNPCPlayerYDistance
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ld hl, hNPCPlayerYDistance
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dec [hl]
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dec [hl]
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predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2
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predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
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ld de, wNPCMovementDirections2
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ld de, wNPCMovementDirections2
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ld a, 1 ; oak
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ld a, 1 ; oak
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ldh [hSpriteIndex], a
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ldh [hSpriteIndex], a
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@ -205,10 +205,10 @@ PalletTownText5: ; sign by fence
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text_far _PalletTownText5
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text_far _PalletTownText5
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text_end
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text_end
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PalletTownText6: ; sign by Red’s house
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PalletTownText6: ; sign by Red's house
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text_far _PalletTownText6
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text_far _PalletTownText6
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text_end
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text_end
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PalletTownText7: ; sign by Blue’s house
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PalletTownText7: ; sign by Blue's house
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text_far _PalletTownText7
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text_far _PalletTownText7
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text_end
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text_end
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