Use ASCII quotes in comments

This commit is contained in:
Rangi 2020-07-06 21:15:12 -04:00
parent dd08b8dd6b
commit 77ed5f3820
5 changed files with 9 additions and 9 deletions

View file

@ -425,7 +425,7 @@ ShareMoveAnimations:
and a
ret z
; opponents turn
; opponent's turn
ld a, [wAnimationID]

View file

@ -3255,14 +3255,14 @@ PrintGhostText:
ldh a, [hWhoseTurn]
and a
jr nz, .Ghost
ld a, [wBattleMonStatus] ; players turn
ld a, [wBattleMonStatus] ; player's turn
and SLP | (1 << FRZ)
ret nz
ld hl, ScaredText
call PrintText
xor a
ret
.Ghost ; ghosts turn
.Ghost ; ghost's turn
ld hl, GetOutText
call PrintText
xor a

View file

@ -1,6 +1,6 @@
GymStatues:
; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
; if in a gym and dont have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; if in a gym and don't have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
call EnableAutoTextBoxDrawing
ld a, [wSpritePlayerStateData1FacingDirection]

View file

@ -31,7 +31,7 @@ PalletTownScript0:
call PlaySound
ld a, BANK(Music_MeetProfOak)
ld c, a
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
call PlayMusic
ld a, $FC
ld [wJoyIgnore], a
@ -76,7 +76,7 @@ PalletTownScript2:
predef CalcPositionOfPlayerRelativeToNPC
ld hl, hNPCPlayerYDistance
dec [hl]
predef FindPathToPlayer ; load Oaks movement into wNPCMovementDirections2
predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
ld de, wNPCMovementDirections2
ld a, 1 ; oak
ldh [hSpriteIndex], a
@ -205,10 +205,10 @@ PalletTownText5: ; sign by fence
text_far _PalletTownText5
text_end
PalletTownText6: ; sign by Reds house
PalletTownText6: ; sign by Red's house
text_far _PalletTownText6
text_end
PalletTownText7: ; sign by Blues house
PalletTownText7: ; sign by Blue's house
text_far _PalletTownText7
text_end

View file

@ -2295,7 +2295,7 @@ wCurrentTileBlockMapViewPointer::
ds 2
wYCoord::
; players position on the current map
; player's position on the current map
ds 1
wXCoord::