mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
Move Mew, add Old Sea Chart, add wild data
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though. Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it. Wild data has been added along with a fishing group, just dummied out slots. Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
This commit is contained in:
parent
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78ae4e9029
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@ -551,10 +551,11 @@
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; S.S. Anne events
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const_next $5C0
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const_skip
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const EVENT_ENCOUNTERED_MEW
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const EVENT_FOUND_MEW
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const_skip
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const_skip 4
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; const_skip
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; const EVENT_ENCOUNTERED_MEW
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; const EVENT_FOUND_MEW
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; const_skip
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const EVENT_BEAT_SS_ANNE_5_TRAINER_0
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const EVENT_BEAT_SS_ANNE_5_TRAINER_1
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const_skip 26
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@ -591,9 +592,9 @@
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const_skip 7
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const EVENT_BEAT_MOLTRES
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const_skip 7
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const EVENT_BEAT_OMEGA
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const EVENT_BEAT_OMEGA
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; Celadon University + salesman events
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; Celadon University, Salesman
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const_next $640
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const_skip
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const_skip
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@ -603,6 +604,11 @@
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const EVENT_BEAT_CELADON_UNIVERSITY_OUTSIDE_TRAINER_3
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const EVENT_BOUGHT_CUBONE
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const EVENT_BOUGHT_DITTO
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; , Faraway Island
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const_next $650
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const_skip
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const EVENT_BEAT_MEW
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; Victory Road 3F events
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const_next $660
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@ -115,6 +115,7 @@ DEF NUM_ITEMS EQU const_value - 1
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const BLK_AUGURITE ; $65
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const DUBIOUS_DISC ; $66
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const CITRINE_PASS ; $67
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const OLDSEACHART ; $68
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DEF NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
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const_next $C4
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@ -103,4 +103,5 @@ KeyItemFlags:
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dbit FALSE ; BLK_AUGURITE
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dbit FALSE ; DUBIOUS_DISC
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dbit TRUE ; CITRINE_PASS
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dbit TRUE ; OLDSEACHART
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end_bit_array NUM_ITEMS + NUM_FLOORS
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@ -104,4 +104,5 @@ ItemNames::
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li "BLK AUGURITE"
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li "DUBIOUS DISC"
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li "CITRINE PASS"
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li "OLDSEACHART"
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assert_list_length NUM_ITEMS + NUM_FLOORS
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@ -104,4 +104,5 @@ ItemPrices::
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bcd3 2100 ; BLK_AUGURITE
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bcd3 3000 ; DUBIOUS_DISC
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bcd3 0 ; CITRINE_PASS
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bcd3 0 ; OLDSEACHART
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assert_table_length NUM_ITEMS + NUM_FLOORS
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@ -97,7 +97,8 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw NoHS
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dw VermilionDockHS
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dw VermilionDockHS ; may not be necessary now? old sea chart tho.
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; dw NoHS swap if you need to remove the vermillion dock bit
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dw NoHS
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dw SSAnne2FHS
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dw NoHS
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@ -117,7 +118,7 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw NoHS
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dw NoHS
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dw FarawayIslandInsideHS
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dw NoHS
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dw NoHS
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dw NoHS
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@ -568,7 +569,10 @@ SeafoamIslandsB4FHS:
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db SEAFOAM_ISLANDS_B4F, $01, HIDE
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db SEAFOAM_ISLANDS_B4F, $02, HIDE
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db SEAFOAM_ISLANDS_B4F, $03, SHOW
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VermilionDockHS:
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db VERMILION_DOCK, $01, HIDE
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db $FF, $01, SHOW ; end
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VermilionDockHS: ; unsure if necessary
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db VERMILION_DOCK, $01, SHOW
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;db $FF, $01, SHOW ; end
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FarawayIslandInsideHS:
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db FARAWAY_ISLAND_INSIDE, $01, HIDE ; if mew is fucking up this is why
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assert_table_length NUM_HS_OBJECTS + 1
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@ -6,6 +6,7 @@ FarawayIslandInside_Object:
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warp_event 15, 21, 0, FARAWAY_ISLAND_OUTSIDE
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def_bg_events
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object_event 14, 10, SPRITE_MONSTER, STAY, DOWN, 1, MEW, 50 | OW_POKEMON
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def_object_events
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@ -8,6 +8,7 @@ VermilionDock_Object:
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def_bg_events
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def_object_events
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object_event 21, 0, SPRITE_MONSTER, STAY, DOWN, 2, MEW, 30 | OW_POKEMON
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object_event 22, 0, SPRITE_POKE_BALL, STAY, NONE, 2, OLDSEACHART
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; object_event 21, 0, SPRITE_MONSTER, STAY, DOWN, 2, MEW, 30 | OW_POKEMON
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def_warps_to VERMILION_DOCK
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@ -114,7 +114,7 @@ WildDataPointers:
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dw Gauntlet6FWildMons
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dw NothingWildMons
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dw NothingWildMons
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dw NothingWildMons
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dw FarawayIslandInsideMons ; I think this is right??
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dw NothingWildMons
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dw NothingWildMons
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dw NothingWildMons
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@ -328,3 +328,4 @@ INCLUDE "data/wild/maps/SilphGauntlet3F.asm"
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INCLUDE "data/wild/maps/SilphGauntlet4F.asm"
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INCLUDE "data/wild/maps/SilphGauntlet5F.asm"
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INCLUDE "data/wild/maps/SilphGauntlet6F.asm"
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INCLUDE "data/wild/maps/FarawayIslandInside.asm"
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26
data/wild/maps/FarawayIslandInside.asm
Normal file
26
data/wild/maps/FarawayIslandInside.asm
Normal file
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@ -0,0 +1,26 @@
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FarawayIslandInsideMons:
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def_grass_wildmons 10 ; encounter rate
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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end_grass_wildmons
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def_water_wildmons 10 ; encounter rate
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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db 30, MAGIKARP
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end_water_wildmons
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@ -37,6 +37,7 @@ SuperRodData:
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dbw SILPH_GAUNTLET_5F, .Group10
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dbw ROCK_TUNNEL_1F, .Group5
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dbw CELADON_UNIVERSITY_OUTSIDE, .Group11
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dbw FARAWAY_ISLAND_INSIDE, .Group7
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db -1 ; end
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; fishing groups
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@ -154,6 +154,7 @@ DebugItemsList:
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db COIN_CASE, 1
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db POKE_FLUTE, 1
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db SILPH_SCOPE, 1
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; db OLDSEACHART, 1
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db -1 ; end
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DebugUnusedList:
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@ -120,6 +120,7 @@ ItemUsePtrTable:
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dw ItemUseEvoStone ; BLK_AUGURITE
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dw ItemUseEvoStone ; DUBIOUS_DISC
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dw UnusableItem ; CITRINE_PASS
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dw UnusableItem ; OLDSEACHART
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ItemUseBall:
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@ -2031,7 +2031,7 @@ wBrunosRoomCurScript:: db
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wAgathasRoomCurScript:: db
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wCeruleanCaveB1FCurScript:: db
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wVictoryRoad1FCurScript:: db
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ds 1
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wFarawayIslandInsideCurScript:: db ; this should work
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wLancesRoomCurScript:: db
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ds 4
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wSilphCo10FCurScript:: db
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@ -1,6 +1,38 @@
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FarawayIslandInside_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, FarawayIslandInsideTrainerHeaders
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ld de, FarawayIslandInside_ScriptPointers
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ld a, [wFarawayIslandInsideCurScript]
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call ExecuteCurMapScriptInTable
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ld [wFarawayIslandInsideCurScript], a
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ret
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FarawayIslandInside_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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FarawayIslandInside_TextPointers:
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dw FarawayIslandInsideText2
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FarawayIslandInsideTrainerHeaders:
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def_trainers
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MewTrainerHeader:
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trainer EVENT_BEAT_MEW, 0, MewBattleText, MewBattleText, MewBattleText
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db -1 ; end
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FarawayIslandInsideText2:
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text_asm
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ld hl, MewTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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MewBattleText:
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text_far _MewtwoBattleText ; Mew!
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text_asm
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ld a, MEW
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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text_end ; unused
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@ -1,9 +1,9 @@
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VermilionDock_Script:
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call EnableAutoTextBoxDrawing
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ld hl, VermilionDockTrainerHeaders
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;ld hl, VermilionDockTrainerHeaders
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ld de, VermilionDock_ScriptPointers
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call ExecuteCurMapScriptInTable
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call TruckCheck
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;call TruckCheck
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CheckEventHL EVENT_STARTED_WALKING_OUT_OF_DOCK
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jr nz, .asm_1db8d
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CheckEventReuseHL EVENT_GOT_HM01
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VermilionDock_TextPointers:
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dw VermilionDockText1
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dw VermilionDockText2
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dw PickUpItemText
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;dw VermilionDockText2
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VermilionDockText1:
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text_far _VermilionDockText1
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@ -230,165 +231,165 @@ VermilionDockText1:
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; this massive new set of scripts allows the truck to be pushed with Strength. Credit to Vortyne's pureRGB hack for figuring this out!
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VermilionDockTrainerHeaders:
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def_trainers
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MewTrainerHeader:
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trainer EVENT_ENCOUNTERED_MEW, 0, MewBattleText, MewBattleText, MewBattleText
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db -1 ; end
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;VermilionDockTrainerHeaders:
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; def_trainers
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;MewTrainerHeader:
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; trainer EVENT_ENCOUNTERED_MEW, 0, MewBattleText, MewBattleText, MewBattleText
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; db -1 ; end
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VermilionDockText2:
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text_asm
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ld hl, MewTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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;VermilionDockText2:
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; text_asm
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; ld hl, MewTrainerHeader
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; call TalkToTrainer
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; jp TextScriptEnd
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MewBattleText:
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text_far _MewtwoBattleText ; Mew!
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text_asm
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ld a, MEW
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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;MewBattleText:
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; text_far _MewtwoBattleText ; Mew!
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; text_asm
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; ld a, MEW
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; call PlayCry
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; call WaitForSoundToFinish
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; jp TextScriptEnd
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TruckOAMTable:
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db $50, $28, $C0, $10
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db $50, $30, $C1, $10
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db $50, $38, $C2, $10
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db $50, $40, $C3, $10
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db $58, $28, $C4, $10
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db $58, $30, $C5, $10
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db $58, $38, $C6, $10
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db $58, $40, $C7, $10
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;TruckOAMTable:
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; db $50, $28, $C0, $10
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; db $50, $30, $C1, $10
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; db $50, $38, $C2, $10
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; db $50, $40, $C3, $10
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; db $58, $28, $C4, $10
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; db $58, $30, $C5, $10
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; db $58, $38, $C6, $10
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; db $58, $40, $C7, $10
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RedLeftOAMTable:
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db $8,$0,$9,$0
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db $a,$2,$b,$3
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;RedLeftOAMTable:
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; db $8,$0,$9,$0
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; db $a,$2,$b,$3
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TruckSpriteGFX: INCBIN "gfx/sprites/truck_sprite.2bpp"
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;TruckSpriteGFX: INCBIN "gfx/sprites/truck_sprite.2bpp"
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TruckCheck:
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CheckEventHL EVENT_FOUND_MEW
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jp nz, ChangeTruckTile
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ld c, HS_MEW
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ld b, $2
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ld hl, wMissableObjectFlags
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predef FlagActionPredef
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ld a, c
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and a
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jr nz, .skiphidingmew
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ld a, HS_MEW
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ld [wMissableObjectIndex], a
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predef HideObject
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.skiphidingmew
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ld a, [wd728]
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bit 0, a ; using Strength?
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ret z
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; the position for moving truck is $00, $15
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ld hl, wYCoord
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ld a, [hli]
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and a
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ret nz
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ld a, [hl]
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cp $16
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ret nz
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; if the player is trying to walk left
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ld a, [wPlayerDirection]
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cp 2
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ret nz
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;TruckCheck:
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; CheckEventHL EVENT_FOUND_MEW
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; jp nz, ChangeTruckTile
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; ld c, HS_MEW
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; ld b, $2
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; ld hl, wMissableObjectFlags
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; predef FlagActionPredef
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; ld a, c
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; and a
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; jr nz, .skiphidingmew
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; ld a, HS_MEW
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; ld [wMissableObjectIndex], a
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; predef HideObject
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;.skiphidingmew
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; ld a, [wd728]
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; bit 0, a ; using Strength?
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; ret z
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; ; the position for moving truck is $00, $15
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; ld hl, wYCoord
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; ld a, [hli]
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; and a
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; ret nz
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; ld a, [hl]
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; cp $16
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; ret nz
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; ; if the player is trying to walk left
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; ld a, [wPlayerDirection]
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; cp 2
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; ret nz
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xor a
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ld [$ff8c], a
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ld a, $8
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ld [$ff8d], a
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call SetSpriteFacingDirection
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ld a, $ff
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ld [wJoyIgnore], a
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ld [wUpdateSpritesEnabled], a
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xor a
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ld bc, $4c48
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ld de, RedLeftOAMTable
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call WriteOAMBlock
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ld bc, (Bank(TruckSpriteGFX) << 8) | 8
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ld hl, vChars1 + $400
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ld de, TruckSpriteGFX
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call CopyVideoData
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ld hl, TruckOAMTable
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ld bc, $20
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ld de, wShadowOAM + $20
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call CopyData
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ld a, $c
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ld [wNewTileBlockID], a ; used to be wd09f
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ld bc, $a
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predef ReplaceTileBlock
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; moving the truck
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ld a, SFX_PUSH_BOULDER
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call PlaySound
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ld b, 32
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ld de, 4
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.movingtruck
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ld hl, wShadowOAM + $21
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ld a, 8
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.movingtruck2
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dec [hl]
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add hl, de
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dec a
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jr nz, .movingtruck2
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ld c, 2
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call DelayFrames
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dec b
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jr nz, .movingtruck
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ld a, $3
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ld [wNewTileBlockID], a ; used to be wd09f
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ld bc, $9
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predef ReplaceTileBlock
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call ShowMew
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jp FinishShowMew
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; show mew and print its dialogue
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ShowMew:
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ld a, 1
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ld [wUpdateSpritesEnabled], a
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ld a, HS_MEW
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ld [wMissableObjectIndex], a
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predef ShowObject
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ret
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FinishShowMew:
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ld c, 60
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call DelayFrames
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xor a
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ld [wJoyIgnore], a
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SetEvent EVENT_FOUND_MEW
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ret
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; xor a
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; ld [$ff8c], a
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; ld a, $8
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; ld [$ff8d], a
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; call SetSpriteFacingDirection
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; ld a, $ff
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; ld [wJoyIgnore], a
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; ld [wUpdateSpritesEnabled], a
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; xor a
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; ld bc, $4c48
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; ld de, RedLeftOAMTable
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; call WriteOAMBlock
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; ld bc, (Bank(TruckSpriteGFX) << 8) | 8
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; ld hl, vChars1 + $400
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; ld de, TruckSpriteGFX
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; call CopyVideoData
|
||||
; ld hl, TruckOAMTable
|
||||
; ld bc, $20
|
||||
; ld de, wShadowOAM + $20
|
||||
; call CopyData
|
||||
; ld a, $c
|
||||
; ld [wNewTileBlockID], a ; used to be wd09f
|
||||
; ld bc, $a
|
||||
; predef ReplaceTileBlock
|
||||
; ; moving the truck
|
||||
; ld a, SFX_PUSH_BOULDER
|
||||
; call PlaySound
|
||||
; ld b, 32
|
||||
; ld de, 4
|
||||
;.movingtruck
|
||||
; ld hl, wShadowOAM + $21
|
||||
; ld a, 8
|
||||
;.movingtruck2
|
||||
; dec [hl]
|
||||
; add hl, de
|
||||
; dec a
|
||||
; jr nz, .movingtruck2
|
||||
; ld c, 2
|
||||
; call DelayFrames
|
||||
; dec b
|
||||
; jr nz, .movingtruck
|
||||
; ld a, $3
|
||||
; ld [wNewTileBlockID], a ; used to be wd09f
|
||||
; ld bc, $9
|
||||
; predef ReplaceTileBlock
|
||||
; call ShowMew
|
||||
; jp FinishShowMew
|
||||
; ; show mew and print its dialogue
|
||||
;ShowMew:
|
||||
; ld a, 1
|
||||
; ld [wUpdateSpritesEnabled], a
|
||||
; ld a, HS_MEW
|
||||
; ld [wMissableObjectIndex], a
|
||||
; predef ShowObject
|
||||
; ret
|
||||
;FinishShowMew:
|
||||
; ld c, 60
|
||||
; call DelayFrames
|
||||
; xor a
|
||||
; ld [wJoyIgnore], a
|
||||
; SetEvent EVENT_FOUND_MEW
|
||||
; ret
|
||||
|
||||
ChangeTruckTile:
|
||||
ld bc, $9
|
||||
call GetOWCoord
|
||||
ld a, [hl]
|
||||
cp $3
|
||||
ret z
|
||||
ld a, $3
|
||||
ld [hli], a
|
||||
ld a, $c
|
||||
ld [hl], a
|
||||
CheckEvent EVENT_ENCOUNTERED_MEW
|
||||
call z, ShowMew
|
||||
jpfar RedrawMapView
|
||||
|
||||
GetOWCoord:
|
||||
ld hl, wOverworldMap + 2
|
||||
ld a, [wCurMapWidth]
|
||||
add $6
|
||||
ld e, a
|
||||
ld d, $0
|
||||
add hl, de
|
||||
add hl, de
|
||||
inc b
|
||||
inc c
|
||||
.bloop
|
||||
add hl, de
|
||||
dec b
|
||||
jr nz, .bloop
|
||||
.cloop
|
||||
inc hl
|
||||
dec c
|
||||
jr nz, .cloop
|
||||
ret
|
||||
;ChangeTruckTile:
|
||||
; ld bc, $9
|
||||
; call GetOWCoord
|
||||
; ld a, [hl]
|
||||
; cp $3
|
||||
; ret z
|
||||
; ld a, $3
|
||||
; ld [hli], a
|
||||
; ld a, $c
|
||||
; ld [hl], a
|
||||
; CheckEvent EVENT_ENCOUNTERED_MEW
|
||||
; call z, ShowMew
|
||||
; jpfar RedrawMapView
|
||||
;
|
||||
;GetOWCoord:
|
||||
; ld hl, wOverworldMap + 2
|
||||
; ld a, [wCurMapWidth]
|
||||
; add $6
|
||||
; ld e, a
|
||||
; ld d, $0
|
||||
; add hl, de
|
||||
; add hl, de
|
||||
; inc b
|
||||
; inc c
|
||||
;.bloop
|
||||
; add hl, de
|
||||
; dec b
|
||||
; jr nz, .bloop
|
||||
;.cloop
|
||||
; inc hl
|
||||
; dec c
|
||||
; jr nz, .cloop
|
||||
; ret
|
||||
|
|
1
text.asm
1
text.asm
|
@ -276,7 +276,6 @@ INCLUDE "text/CeladonUniversityInside.asm"
|
|||
INCLUDE "text/CeladonUniversityPokecenter.asm"
|
||||
INCLUDE "text/CinnabarVolcano.asm"
|
||||
INCLUDE "text/FarawayIslandOutside.asm"
|
||||
INCLUDE "text/FarawayIslandInside.asm"
|
||||
|
||||
SECTION "Pokédex Text", ROMX
|
||||
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
_FarawayIslandMew::
|
||||
text "Mew!"
|
||||
|
||||
done
|
Loading…
Reference in a new issue