mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 23:55:24 +13:00
Move Mew, add Old Sea Chart, add wild data
I am 90% sure something will bug out, can't test the map right now for obvious reasons. Tested everything else, though. Mostly copied data from Cinnabar Volcano while commenting out Vermillion Dock Mew info to move it. Wild data has been added along with a fishing group, just dummied out slots. Old Sea Chart is a clone of the Citrine Pass which is all it needs to be. It is obtainable near the truck.
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18 changed files with 251 additions and 177 deletions
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@ -1,6 +1,38 @@
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FarawayIslandInside_Script:
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jp EnableAutoTextBoxDrawing
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call EnableAutoTextBoxDrawing
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ld hl, FarawayIslandInsideTrainerHeaders
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ld de, FarawayIslandInside_ScriptPointers
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ld a, [wFarawayIslandInsideCurScript]
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call ExecuteCurMapScriptInTable
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ld [wFarawayIslandInsideCurScript], a
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ret
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FarawayIslandInside_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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FarawayIslandInside_TextPointers:
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dw FarawayIslandInsideText2
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FarawayIslandInsideTrainerHeaders:
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def_trainers
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MewTrainerHeader:
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trainer EVENT_BEAT_MEW, 0, MewBattleText, MewBattleText, MewBattleText
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db -1 ; end
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FarawayIslandInsideText2:
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text_asm
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ld hl, MewTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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MewBattleText:
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text_far _MewtwoBattleText ; Mew!
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text_asm
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ld a, MEW
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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text_end ; unused
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@ -1,9 +1,9 @@
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VermilionDock_Script:
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call EnableAutoTextBoxDrawing
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ld hl, VermilionDockTrainerHeaders
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;ld hl, VermilionDockTrainerHeaders
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ld de, VermilionDock_ScriptPointers
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call ExecuteCurMapScriptInTable
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call TruckCheck
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;call TruckCheck
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CheckEventHL EVENT_STARTED_WALKING_OUT_OF_DOCK
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jr nz, .asm_1db8d
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CheckEventReuseHL EVENT_GOT_HM01
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@ -222,7 +222,8 @@ VermilionDock_EraseSSAnne:
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VermilionDock_TextPointers:
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dw VermilionDockText1
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dw VermilionDockText2
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dw PickUpItemText
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;dw VermilionDockText2
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VermilionDockText1:
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text_far _VermilionDockText1
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@ -230,165 +231,165 @@ VermilionDockText1:
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; this massive new set of scripts allows the truck to be pushed with Strength. Credit to Vortyne's pureRGB hack for figuring this out!
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VermilionDockTrainerHeaders:
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def_trainers
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MewTrainerHeader:
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trainer EVENT_ENCOUNTERED_MEW, 0, MewBattleText, MewBattleText, MewBattleText
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db -1 ; end
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;VermilionDockTrainerHeaders:
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; def_trainers
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;MewTrainerHeader:
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; trainer EVENT_ENCOUNTERED_MEW, 0, MewBattleText, MewBattleText, MewBattleText
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; db -1 ; end
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VermilionDockText2:
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text_asm
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ld hl, MewTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd
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;VermilionDockText2:
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; text_asm
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; ld hl, MewTrainerHeader
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; call TalkToTrainer
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; jp TextScriptEnd
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MewBattleText:
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text_far _MewtwoBattleText ; Mew!
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text_asm
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ld a, MEW
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call PlayCry
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call WaitForSoundToFinish
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jp TextScriptEnd
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;MewBattleText:
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; text_far _MewtwoBattleText ; Mew!
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; text_asm
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; ld a, MEW
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; call PlayCry
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; call WaitForSoundToFinish
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; jp TextScriptEnd
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TruckOAMTable:
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db $50, $28, $C0, $10
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db $50, $30, $C1, $10
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db $50, $38, $C2, $10
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db $50, $40, $C3, $10
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db $58, $28, $C4, $10
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db $58, $30, $C5, $10
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db $58, $38, $C6, $10
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db $58, $40, $C7, $10
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;TruckOAMTable:
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; db $50, $28, $C0, $10
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; db $50, $30, $C1, $10
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; db $50, $38, $C2, $10
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; db $50, $40, $C3, $10
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; db $58, $28, $C4, $10
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; db $58, $30, $C5, $10
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; db $58, $38, $C6, $10
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; db $58, $40, $C7, $10
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RedLeftOAMTable:
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db $8,$0,$9,$0
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db $a,$2,$b,$3
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;RedLeftOAMTable:
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; db $8,$0,$9,$0
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; db $a,$2,$b,$3
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TruckSpriteGFX: INCBIN "gfx/sprites/truck_sprite.2bpp"
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;TruckSpriteGFX: INCBIN "gfx/sprites/truck_sprite.2bpp"
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TruckCheck:
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CheckEventHL EVENT_FOUND_MEW
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jp nz, ChangeTruckTile
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ld c, HS_MEW
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ld b, $2
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ld hl, wMissableObjectFlags
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predef FlagActionPredef
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ld a, c
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and a
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jr nz, .skiphidingmew
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ld a, HS_MEW
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ld [wMissableObjectIndex], a
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predef HideObject
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.skiphidingmew
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ld a, [wd728]
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bit 0, a ; using Strength?
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ret z
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; the position for moving truck is $00, $15
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ld hl, wYCoord
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ld a, [hli]
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and a
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ret nz
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ld a, [hl]
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cp $16
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ret nz
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; if the player is trying to walk left
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ld a, [wPlayerDirection]
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cp 2
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ret nz
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;TruckCheck:
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; CheckEventHL EVENT_FOUND_MEW
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; jp nz, ChangeTruckTile
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; ld c, HS_MEW
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; ld b, $2
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; ld hl, wMissableObjectFlags
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; predef FlagActionPredef
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; ld a, c
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; and a
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; jr nz, .skiphidingmew
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; ld a, HS_MEW
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; ld [wMissableObjectIndex], a
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; predef HideObject
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;.skiphidingmew
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; ld a, [wd728]
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; bit 0, a ; using Strength?
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; ret z
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; ; the position for moving truck is $00, $15
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; ld hl, wYCoord
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; ld a, [hli]
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; and a
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; ret nz
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; ld a, [hl]
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; cp $16
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; ret nz
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; ; if the player is trying to walk left
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; ld a, [wPlayerDirection]
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; cp 2
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; ret nz
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xor a
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ld [$ff8c], a
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ld a, $8
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ld [$ff8d], a
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call SetSpriteFacingDirection
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ld a, $ff
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ld [wJoyIgnore], a
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ld [wUpdateSpritesEnabled], a
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xor a
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ld bc, $4c48
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ld de, RedLeftOAMTable
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call WriteOAMBlock
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ld bc, (Bank(TruckSpriteGFX) << 8) | 8
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ld hl, vChars1 + $400
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ld de, TruckSpriteGFX
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call CopyVideoData
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ld hl, TruckOAMTable
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ld bc, $20
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ld de, wShadowOAM + $20
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call CopyData
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ld a, $c
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ld [wNewTileBlockID], a ; used to be wd09f
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ld bc, $a
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predef ReplaceTileBlock
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; moving the truck
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ld a, SFX_PUSH_BOULDER
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call PlaySound
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ld b, 32
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ld de, 4
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.movingtruck
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ld hl, wShadowOAM + $21
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ld a, 8
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.movingtruck2
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dec [hl]
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add hl, de
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dec a
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jr nz, .movingtruck2
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ld c, 2
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call DelayFrames
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dec b
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jr nz, .movingtruck
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ld a, $3
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ld [wNewTileBlockID], a ; used to be wd09f
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ld bc, $9
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predef ReplaceTileBlock
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call ShowMew
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jp FinishShowMew
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; show mew and print its dialogue
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ShowMew:
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ld a, 1
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ld [wUpdateSpritesEnabled], a
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ld a, HS_MEW
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ld [wMissableObjectIndex], a
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predef ShowObject
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ret
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FinishShowMew:
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ld c, 60
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call DelayFrames
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xor a
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ld [wJoyIgnore], a
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SetEvent EVENT_FOUND_MEW
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ret
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; xor a
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; ld [$ff8c], a
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; ld a, $8
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; ld [$ff8d], a
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; call SetSpriteFacingDirection
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; ld a, $ff
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; ld [wJoyIgnore], a
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; ld [wUpdateSpritesEnabled], a
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; xor a
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; ld bc, $4c48
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; ld de, RedLeftOAMTable
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; call WriteOAMBlock
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; ld bc, (Bank(TruckSpriteGFX) << 8) | 8
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; ld hl, vChars1 + $400
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; ld de, TruckSpriteGFX
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; call CopyVideoData
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; ld hl, TruckOAMTable
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; ld bc, $20
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; ld de, wShadowOAM + $20
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; call CopyData
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; ld a, $c
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; ld [wNewTileBlockID], a ; used to be wd09f
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; ld bc, $a
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; predef ReplaceTileBlock
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; ; moving the truck
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; ld a, SFX_PUSH_BOULDER
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; call PlaySound
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; ld b, 32
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; ld de, 4
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;.movingtruck
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; ld hl, wShadowOAM + $21
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; ld a, 8
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;.movingtruck2
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; dec [hl]
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; add hl, de
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; dec a
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; jr nz, .movingtruck2
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; ld c, 2
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; call DelayFrames
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; dec b
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; jr nz, .movingtruck
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; ld a, $3
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; ld [wNewTileBlockID], a ; used to be wd09f
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; ld bc, $9
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; predef ReplaceTileBlock
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; call ShowMew
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; jp FinishShowMew
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; ; show mew and print its dialogue
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;ShowMew:
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; ld a, 1
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; ld [wUpdateSpritesEnabled], a
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; ld a, HS_MEW
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; ld [wMissableObjectIndex], a
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; predef ShowObject
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; ret
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;FinishShowMew:
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; ld c, 60
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; call DelayFrames
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; xor a
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; ld [wJoyIgnore], a
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; SetEvent EVENT_FOUND_MEW
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; ret
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ChangeTruckTile:
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ld bc, $9
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call GetOWCoord
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ld a, [hl]
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cp $3
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ret z
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ld a, $3
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ld [hli], a
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ld a, $c
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ld [hl], a
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CheckEvent EVENT_ENCOUNTERED_MEW
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call z, ShowMew
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jpfar RedrawMapView
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GetOWCoord:
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ld hl, wOverworldMap + 2
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ld a, [wCurMapWidth]
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add $6
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ld e, a
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ld d, $0
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add hl, de
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add hl, de
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inc b
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inc c
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.bloop
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add hl, de
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dec b
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jr nz, .bloop
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.cloop
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inc hl
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dec c
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jr nz, .cloop
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ret
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;ChangeTruckTile:
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; ld bc, $9
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; call GetOWCoord
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; ld a, [hl]
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; cp $3
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; ret z
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; ld a, $3
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; ld [hli], a
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; ld a, $c
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; ld [hl], a
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; CheckEvent EVENT_ENCOUNTERED_MEW
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; call z, ShowMew
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; jpfar RedrawMapView
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;
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;GetOWCoord:
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; ld hl, wOverworldMap + 2
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; ld a, [wCurMapWidth]
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; add $6
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; ld e, a
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; ld d, $0
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; add hl, de
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; add hl, de
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; inc b
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; inc c
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;.bloop
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; add hl, de
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; dec b
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; jr nz, .bloop
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;.cloop
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; inc hl
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; dec c
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; jr nz, .cloop
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; ret
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