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	Debug Battle doesn't replace attacks with Pound
I've commented out the code relating to this, which allows for us to test move animations better. It also frees up a WRAM slot.
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			@ -6136,8 +6136,8 @@ GetCurrentMove:
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.player
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	ld de, wPlayerMoveNum
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	ld a, [wFlags_D733]
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	bit BIT_TEST_BATTLE, a
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	ld a, [wTestBattlePlayerSelectedMove]
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	;bit BIT_TEST_BATTLE, a
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	;ld a, [wTestBattlePlayerSelectedMove]
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	jr nz, .selected
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	ld a, [wPlayerSelectedMove]
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.selected
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			@ -25,8 +25,8 @@ InitBattleVariables:
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	ld [hli], a
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	dec b
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	jr nz, .loop
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	inc a ; POUND
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	ld [wTestBattlePlayerSelectedMove], a
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	;inc a ; POUND
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	;ld [wTestBattlePlayerSelectedMove], a
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	ld a, [wCurMap]
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	cp SAFARI_ZONE_EAST
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	jr c, .notSafariBattle
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			@ -92,7 +92,7 @@ TestBattle:
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	ld [hl], a
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	; Give the player a
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	; level 20 Rhyperior.
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	; level 20 Rhydon.
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	ld a, RHYPERIOR
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	ld [wcf91], a
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	ld a, 20
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			@ -470,6 +470,7 @@ wEnemySubstituteHP:: db
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; The player's selected move during a test battle.
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; InitBattleVariables sets it to the move Pound.
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; I've made this redundant by removing the checks for the move, so this can be used for anything you want.
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wTestBattlePlayerSelectedMove:: db
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	ds 1
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