Debug Battle doesn't replace attacks with Pound

I've commented out the code relating to this, which allows for us to test move animations better. It also frees up a WRAM slot.
This commit is contained in:
Llinos Evans 2023-04-29 18:51:42 +01:00
parent 46ffe095e6
commit 7931dad49d
4 changed files with 6 additions and 5 deletions

View file

@ -470,6 +470,7 @@ wEnemySubstituteHP:: db
; The player's selected move during a test battle.
; InitBattleVariables sets it to the move Pound.
; I've made this redundant by removing the checks for the move, so this can be used for anything you want.
wTestBattlePlayerSelectedMove:: db
ds 1