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Debug Battle doesn't replace attacks with Pound
I've commented out the code relating to this, which allows for us to test move animations better. It also frees up a WRAM slot.
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4 changed files with 6 additions and 5 deletions
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@ -470,6 +470,7 @@ wEnemySubstituteHP:: db
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; The player's selected move during a test battle.
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; InitBattleVariables sets it to the move Pound.
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; I've made this redundant by removing the checks for the move, so this can be used for anything you want.
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wTestBattlePlayerSelectedMove:: db
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ds 1
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