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Fix typos in comments
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23 changed files with 49 additions and 49 deletions
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@ -829,7 +829,7 @@ DoRockSlideSpecialEffects:
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cp a,1
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jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
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ret
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; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
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; if the subanimation counter is between 8 and 11, shake the screen horizontally and vertically
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.shakeScreen
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ld b,1
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predef PredefShakeScreenHorizontally ; shake horizontally
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@ -1516,7 +1516,7 @@ AnimationShowMonPic:
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jp Delay3
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AnimationShowEnemyMonPic:
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; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
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; Shows the enemy mon's front sprite. Used in animations like Seismic Toss
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; to make the mon's sprite reappear after disappears offscreen.
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ld hl, AnimationShowMonPic
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jp CallWithTurnFlipped
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@ -406,7 +406,7 @@ MainInBattleLoop:
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ld a, [wEnemyBattleStatus1]
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bit UsingTrappingMove, a ; check if enemy is using a multi-turn attack like wrap
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jr z, .selectPlayerMove ; if not, jump
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; enemy is using a mult-turn attack like wrap, so player is trapped and cannot execute a move
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; enemy is using a multi-turn attack like wrap, so player is trapped and cannot execute a move
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ld a, $ff
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ld [wPlayerSelectedMove], a
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jr .selectEnemyMove
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@ -704,7 +704,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP:
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ret
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; adds bc to enemy HP
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; bc isn't updated if HP substracted was capped to prevent overkill
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; bc isn't updated if HP subtracted was capped to prevent overkill
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HandlePoisonBurnLeechSeed_IncreaseEnemyHP:
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push hl
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ld hl, wEnemyMonMaxHP
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@ -1218,7 +1218,7 @@ ChooseNextMon:
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ret
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; called when player is out of usable mons.
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; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
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; prints appropriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
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HandlePlayerBlackOut:
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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@ -3550,7 +3550,7 @@ CheckPlayerStatusConditions:
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ld c,[hl]
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ld hl,wPlayerBideAccumulatedDamage + 1
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ld a,[hl]
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add c ; acumulate damage taken
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add c ; accumulate damage taken
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ld [hld],a
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ld a,[hl]
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adc b
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@ -4286,7 +4286,7 @@ GetDamageVarsForPlayerAttack:
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sla c
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rl b
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; reflect and light screen boosts do not cap the stat at 999, so weird things will happen during stats scaling if
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; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen
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; a Pokemon with 512 or more Defense has used Reflect, or if a Pokemon with 512 or more Special has used Light Screen
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.specialAttackCritCheck
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ld hl, wBattleMonSpecial
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ld a, [wCriticalHitOrOHKO]
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@ -4399,7 +4399,7 @@ GetDamageVarsForEnemyAttack:
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sla c
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rl b
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; reflect and light screen boosts do not cap the stat at 999, so weird things will happen during stats scaling if
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; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen
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; a Pokemon with 512 or more Defense has used Reflect, or if a Pokemon with 512 or more Special has used Light Screen
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.specialAttackCritCheck
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ld hl, wEnemyMonSpecial
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ld a, [wCriticalHitOrOHKO]
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@ -7291,16 +7291,16 @@ PoisonEffect:
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ld de, wEnemyMoveEffect
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.poisonEffect
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call CheckTargetSubstitute
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jr nz, .noEffect ; can't posion a substitute target
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jr nz, .noEffect ; can't poison a substitute target
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ld a, [hli]
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ld b, a
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and a
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jr nz, .noEffect ; miss if target is already statused
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ld a, [hli]
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cp POISON ; can't posion a poison-type target
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cp POISON ; can't poison a poison-type target
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jr z, .noEffect
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ld a, [hld]
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cp POISON ; can't posion a poison-type target
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cp POISON ; can't poison a poison-type target
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jr z, .noEffect
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ld a, [de]
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cp POISON_SIDE_EFFECT1
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@ -7780,7 +7780,7 @@ StatModifierDownEffect:
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jp nz, MoveMissed
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ld a, [de]
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sub ATTACK_DOWN1_EFFECT
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cp EVASION_DOWN1_EFFECT + $3 - ATTACK_DOWN1_EFFECT ; covers al -1 effects
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cp EVASION_DOWN1_EFFECT + $3 - ATTACK_DOWN1_EFFECT ; covers all -1 effects
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jr c, .decrementStatMod
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sub ATTACK_DOWN2_EFFECT - ATTACK_DOWN1_EFFECT ; map -2 effects to corresponding -1 effect
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.decrementStatMod
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@ -186,7 +186,7 @@ SetupPlayerAndEnemyPokeballs:
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ld hl, wOAMBuffer + $18
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jp WritePokeballOAMData
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; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
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; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (fainted) and pokeball slot (no mon)
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PokeballTileGraphics::
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INCBIN "gfx/pokeball.2bpp"
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PokeballTileGraphicsEnd:
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@ -76,7 +76,7 @@ HealEffect_:
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ld a, [de]
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sbc [hl]
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jr c, .playAnim
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; copy max HP to current HP if an overflow ocurred
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; copy max HP to current HP if an overflow occurred
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ld a, [hli]
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ld [de], a
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ld [wHPBarNewHP+1], a
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@ -25,7 +25,7 @@ RecoilEffect_:
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jr nz, .updateHP
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inc c ; minimum recoil damage is 1
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.updateHP
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; substract HP from user due to the recoil damage
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; subtract HP from user due to the recoil damage
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ld a, [hli]
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ld [wHPBarMaxHP+1], a
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ld a, [hl]
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@ -37,9 +37,9 @@ SubstituteEffect_:
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sbc 0
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pop bc
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jr c, .notEnoughHP ; underflow means user would be left with negative health
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; bug: since it only brances on carry, it will possibly leave user with 0 HP
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; bug: since it only branches on carry, it will possibly leave user with 0 HP
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.userHasZeroOrMoreHP
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ldi [hl], a ; save resulting HP after substraction into current HP
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ldi [hl], a ; save resulting HP after subtraction into current HP
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ld [hl], d
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ld h, b
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ld l, c
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@ -114,7 +114,7 @@ AIMoveChoiceModification1:
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ld a, [wBattleMonStatus]
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and a
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ret z ; return if no status ailment on player's mon
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ld hl, wBuffer - 1 ; temp move selection array (-1 byte offest)
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ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset)
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ld de, wEnemyMonMoves ; enemy moves
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ld b, NUM_MOVES + 1
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.nextMove
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@ -154,7 +154,7 @@ StatusAilmentMoveEffects:
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; slightly encourage moves with specific effects.
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; in particular, stat-modifying moves and other move effects
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; that fall in-bewteen
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; that fall in-between
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AIMoveChoiceModification2:
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ld a, [wAILayer2Encouragement]
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cp $1
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@ -212,7 +212,7 @@ AIMoveChoiceModification3:
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cp $10
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jr z, .nextMove
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jr c, .notEffectiveMove
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dec [hl] ; sligthly encourage this move
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dec [hl] ; slightly encourage this move
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jr .nextMove
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.notEffectiveMove ; discourages non-effective moves if better moves are available
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push hl
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@ -253,7 +253,7 @@ AIMoveChoiceModification3:
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pop hl
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and a
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jr z, .nextMove
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inc [hl] ; sligthly discourage this move
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inc [hl] ; slightly discourage this move
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jr .nextMove
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AIMoveChoiceModification4:
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ret
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