Fix typos in comments

This commit is contained in:
dannye 2017-06-24 15:01:43 -05:00
parent e9f33ce19c
commit 7a9a1b1e55
23 changed files with 49 additions and 49 deletions

View file

@ -406,7 +406,7 @@ MainInBattleLoop:
ld a, [wEnemyBattleStatus1]
bit UsingTrappingMove, a ; check if enemy is using a multi-turn attack like wrap
jr z, .selectPlayerMove ; if not, jump
; enemy is using a mult-turn attack like wrap, so player is trapped and cannot execute a move
; enemy is using a multi-turn attack like wrap, so player is trapped and cannot execute a move
ld a, $ff
ld [wPlayerSelectedMove], a
jr .selectEnemyMove
@ -704,7 +704,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP:
ret
; adds bc to enemy HP
; bc isn't updated if HP substracted was capped to prevent overkill
; bc isn't updated if HP subtracted was capped to prevent overkill
HandlePoisonBurnLeechSeed_IncreaseEnemyHP:
push hl
ld hl, wEnemyMonMaxHP
@ -1218,7 +1218,7 @@ ChooseNextMon:
ret
; called when player is out of usable mons.
; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
; prints appropriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
HandlePlayerBlackOut:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
@ -3550,7 +3550,7 @@ CheckPlayerStatusConditions:
ld c,[hl]
ld hl,wPlayerBideAccumulatedDamage + 1
ld a,[hl]
add c ; acumulate damage taken
add c ; accumulate damage taken
ld [hld],a
ld a,[hl]
adc b
@ -4286,7 +4286,7 @@ GetDamageVarsForPlayerAttack:
sla c
rl b
; reflect and light screen boosts do not cap the stat at 999, so weird things will happen during stats scaling if
; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen
; a Pokemon with 512 or more Defense has used Reflect, or if a Pokemon with 512 or more Special has used Light Screen
.specialAttackCritCheck
ld hl, wBattleMonSpecial
ld a, [wCriticalHitOrOHKO]
@ -4399,7 +4399,7 @@ GetDamageVarsForEnemyAttack:
sla c
rl b
; reflect and light screen boosts do not cap the stat at 999, so weird things will happen during stats scaling if
; a Pokemon with 512 or more Defense has ued Reflect, or if a Pokemon with 512 or more Special has used Light Screen
; a Pokemon with 512 or more Defense has used Reflect, or if a Pokemon with 512 or more Special has used Light Screen
.specialAttackCritCheck
ld hl, wEnemyMonSpecial
ld a, [wCriticalHitOrOHKO]
@ -7291,16 +7291,16 @@ PoisonEffect:
ld de, wEnemyMoveEffect
.poisonEffect
call CheckTargetSubstitute
jr nz, .noEffect ; can't posion a substitute target
jr nz, .noEffect ; can't poison a substitute target
ld a, [hli]
ld b, a
and a
jr nz, .noEffect ; miss if target is already statused
ld a, [hli]
cp POISON ; can't posion a poison-type target
cp POISON ; can't poison a poison-type target
jr z, .noEffect
ld a, [hld]
cp POISON ; can't posion a poison-type target
cp POISON ; can't poison a poison-type target
jr z, .noEffect
ld a, [de]
cp POISON_SIDE_EFFECT1
@ -7780,7 +7780,7 @@ StatModifierDownEffect:
jp nz, MoveMissed
ld a, [de]
sub ATTACK_DOWN1_EFFECT
cp EVASION_DOWN1_EFFECT + $3 - ATTACK_DOWN1_EFFECT ; covers al -1 effects
cp EVASION_DOWN1_EFFECT + $3 - ATTACK_DOWN1_EFFECT ; covers all -1 effects
jr c, .decrementStatMod
sub ATTACK_DOWN2_EFFECT - ATTACK_DOWN1_EFFECT ; map -2 effects to corresponding -1 effect
.decrementStatMod