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Fix typos in comments
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23 changed files with 49 additions and 49 deletions
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@ -7,7 +7,7 @@
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; $C1X* and $C2X* are used to denote wSpriteStateData1-wSpriteStateData1 + $ff and wSpriteStateData2 + $00-wSpriteStateData2 + $ff sprite slot
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; fields, respectively, within loops. The X is the loop index.
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; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
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; denote fields of the sprite slots interated over in the inner loop.
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; denote fields of the sprite slots iterated over in the inner loop.
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InitMapSprites:
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call InitOutsideMapSprites
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ret c ; return if the map is an outside map (already handled by above call)
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@ -192,7 +192,7 @@ LoadMapSpriteTilePatterns:
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pop de
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call FarCopyData2 ; load tile pattern data for sprite when walking
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jr .skipSecondLoad
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; When reloading the upper half of tile patterns after diplaying text, the LCD
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; When reloading the upper half of tile patterns after displaying text, the LCD
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; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must
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; be used instead of FarCopyData2.
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.loadWhileLCDOn
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