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Fix typos in comments
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23 changed files with 49 additions and 49 deletions
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@ -331,9 +331,9 @@ UpdateSpriteInWalkingAnimation:
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ld a, [H_CURRENTSPRITEOFFSET]
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ld l, a
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inc h
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ld a, [hl] ; c2x0 (walk animantion counter)
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ld a, [hl] ; c2x0 (walk animation counter)
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dec a
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ld [hl], a ; update walk animantion counter
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ld [hl], a ; update walk animation counter
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ret nz
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ld a, $6 ; walking finished, update state
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add l
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@ -446,7 +446,7 @@ InitializeSpriteStatus:
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ld [hl], a ; $c2x3: set X displacement to 8
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ret
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; calculates the spprite's scrren position form its map position and the player position
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; calculates the sprite's screen position form its map position and the player position
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InitializeSpriteScreenPosition:
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ld h, wSpriteStateData2 / $100
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ld a, [H_CURRENTSPRITEOFFSET]
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@ -685,7 +685,7 @@ CanWalkOntoTile:
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scf ; set carry (marking failure to walk)
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ret
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; calculates the tile pointer pointing to the tile the current sprite stancs on
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; calculates the tile pointer pointing to the tile the current sprite stands on
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; this is always the lower left tile of the 2x2 tile blocks all sprites are snapped to
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; hl: output pointer
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GetTileSpriteStandsOn:
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