mini update

- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
Martha Schilling 2023-11-22 12:25:46 +00:00
parent 31c17f04cd
commit 7c5c2a3047
18 changed files with 108 additions and 47 deletions

View file

@ -358,12 +358,6 @@ PokemonTower2FHS:
db POKEMON_TOWER_2F, $01, SHOW ; HS_POKEMON_TOWER_2F_RIVAL
BrunswickGrottoHS:
db BRUNSWICK_GROTTO, $01, HIDE ; HS_BRUNSWICK_ZAPDOS_G_2
;PokemonTower3FHS:
; db POKEMON_TOWER_3F, $04, SHOW ; HS_POKEMON_TOWER_3F_ITEM
;PokemonTower4FHS:
; db POKEMON_TOWER_4F, $04, SHOW ; HS_POKEMON_TOWER_4F_ITEM_1
; db POKEMON_TOWER_4F, $05, SHOW ; HS_POKEMON_TOWER_4F_ITEM_2
; db POKEMON_TOWER_4F, $06, SHOW ; HS_POKEMON_TOWER_4F_ITEM_3
PokemonTower5FHS:
db POKEMON_TOWER_5F, $06, SHOW ; HS_POKEMON_TOWER_5F_ITEM
PokemonTower6FHS:
@ -499,9 +493,9 @@ SilphCo7FHS:
SilphCo10FHS:
db SILPH_CO_10F, $01, SHOW ; HS_SILPH_CO_10F_1
db SILPH_CO_10F, $02, SHOW ; HS_SILPH_CO_10F_2
db SILPH_CO_10F, $03, SHOW ; HS_SILPH_CO_10F_3
db SILPH_CO_10F, $04, SHOW ; HS_SILPH_CO_10F_ITEM_1
db SILPH_CO_10F, $05, SHOW ; HS_SILPH_CO_10F_ITEM_2
db SILPH_CO_10F, $03, SHOW ; HS_SILPH_CO_10F_ITEM_1
db SILPH_CO_10F, $04, SHOW ; HS_SILPH_CO_10F_ITEM_2
db SILPH_CO_10F, $05, SHOW ; HS_SILPH_CO_10F_ITEM_3
SilphCo11FHS:
db SILPH_CO_11F, $03, SHOW ; Giovanni
db SILPH_CO_11F, $04, SHOW ; James