mini update

- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
Martha Schilling 2023-11-22 12:25:46 +00:00
parent 31c17f04cd
commit 7c5c2a3047
18 changed files with 108 additions and 47 deletions

View file

@ -2,11 +2,11 @@ CinnabarVolcano_Object:
db $7d ; border block
def_warp_events
warp_event 13, 21, CINNABAR_VOLCANO_FLOORS, 9
warp_event 15, 21, CINNABAR_VOLCANO_FLOORS, 9
def_bg_events
def_object_events
object_event 14, 8, SPRITE_BIRD, STAY, UP, 1, MOLTRES, 50 | OW_POKEMON
object_event 15, 7, SPRITE_BIRD, STAY, UP, 1, MOLTRES, 50 | OW_POKEMON
def_warps_to CINNABAR_VOLCANO