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mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script
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18 changed files with 108 additions and 47 deletions
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@ -2,11 +2,11 @@ CinnabarVolcano_Object:
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db $7d ; border block
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def_warp_events
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warp_event 13, 21, CINNABAR_VOLCANO_FLOORS, 9
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warp_event 15, 21, CINNABAR_VOLCANO_FLOORS, 9
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def_bg_events
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def_object_events
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object_event 14, 8, SPRITE_BIRD, STAY, UP, 1, MOLTRES, 50 | OW_POKEMON
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object_event 15, 7, SPRITE_BIRD, STAY, UP, 1, MOLTRES, 50 | OW_POKEMON
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def_warps_to CINNABAR_VOLCANO
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