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synced 2026-02-21 22:52:15 +13:00
mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script
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31c17f04cd
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18 changed files with 108 additions and 47 deletions
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@ -2,17 +2,17 @@ CitrineCity_Object:
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db $43 ; border block
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def_warp_events
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warp_event 9, 27, CITRINE_ROCKET_HOUSE, 1
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warp_event 9, 25, CITRINE_ROCKET_HOUSE, 1
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warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1
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warp_event 15, 17, CITRINE_POKECENTER, 1
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warp_event 15, 27, CITRINE_MART, 1
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warp_event 15, 25, CITRINE_MART, 1
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warp_event 23, 5, CELESTE_HILL_GATE, 4
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warp_event 11, 7, BATTLE_TENT, 1
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warp_event 26, 31, CITRINE_FERRY_DOCK, 1
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warp_event 27, 31, CITRINE_FERRY_DOCK, 1
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def_bg_events
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bg_event 16, 27, 5 ; Citrine Shop
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bg_event 16, 25, 5 ; Citrine Shop
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bg_event 16, 17, 6 ; Pokecenter
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bg_event 20, 22, 7 ; Billboard 1
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bg_event 5, 18, 8 ; Billboard 2
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