mini update

- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
Martha Schilling 2023-11-22 12:25:46 +00:00
parent 31c17f04cd
commit 7c5c2a3047
18 changed files with 108 additions and 47 deletions

View file

@ -2,17 +2,17 @@ CitrineCity_Object:
db $43 ; border block
def_warp_events
warp_event 9, 27, CITRINE_ROCKET_HOUSE, 1
warp_event 9, 25, CITRINE_ROCKET_HOUSE, 1
warp_event 9, 17, CITRINE_TRADEBACK_HOUSE, 1
warp_event 15, 17, CITRINE_POKECENTER, 1
warp_event 15, 27, CITRINE_MART, 1
warp_event 15, 25, CITRINE_MART, 1
warp_event 23, 5, CELESTE_HILL_GATE, 4
warp_event 11, 7, BATTLE_TENT, 1
warp_event 26, 31, CITRINE_FERRY_DOCK, 1
warp_event 27, 31, CITRINE_FERRY_DOCK, 1
def_bg_events
bg_event 16, 27, 5 ; Citrine Shop
bg_event 16, 25, 5 ; Citrine Shop
bg_event 16, 17, 6 ; Pokecenter
bg_event 20, 22, 7 ; Billboard 1
bg_event 5, 18, 8 ; Billboard 2