mini update

- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
Martha Schilling 2023-11-22 12:25:46 +00:00
parent 31c17f04cd
commit 7c5c2a3047
18 changed files with 108 additions and 47 deletions

View file

@ -1 +1 @@
..............}vvvvvvvvvvvv}Qvvvvvvvvvvvv}vvvvvvvvvvvvvvvvvvv+,vvv+,vvNvv-vvR}vvvv vvvv}N}vvv>vvv}}}}Q}}}}}}}QN
..............}vvvvvvvvvvvv}Qvvvvvvvvvvvv}vvvvvvvvvvvvvvvvvvvv !" !"vvv+,vvvv !" !!"vvNvvv)vvR}vvvv vvv}N}vvv>vv}}}}Q}}}}}}QN