mini update

- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
Martha Schilling 2023-11-22 12:25:46 +00:00
parent 31c17f04cd
commit 7c5c2a3047
18 changed files with 108 additions and 47 deletions

View file

@ -343,7 +343,7 @@ hUnlockedSilphCoDoors::
; the first tile ID in a sequence of tile IDs that increase by 1 each step
hStartTileID:: db
ds 2
hstemp:: dw
hNewPartyLength:: db