mini update

- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
Martha Schilling 2023-11-22 12:25:46 +00:00
parent 31c17f04cd
commit 7c5c2a3047
18 changed files with 108 additions and 47 deletions

View file

@ -1,5 +1,5 @@
_KogaBeforeBattleText::
text "KOGA: Fwahahaha!"
text "Fwahahaha!"
para "A mere child like"
line "you dares to"

View file

@ -65,7 +65,7 @@ _YujirouAfterBattleText2::
para "..."
para "I had all the"
line "best normal-"
line "best NORMAL-"
cont "type #MON."
para "Maybe it's me?"
@ -75,7 +75,7 @@ _YujirouAfterBattleText2::
_ViridianPreGymBattleText1::
text "Did you know that"
line "the best #MON"
cont "are normal-type?"
cont "are NORMAL-type?"
done
_ViridianPreGymEndBattleText1::