mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-20 06:08:57 +13:00
mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script
This commit is contained in:
parent
31c17f04cd
commit
7c5c2a3047
18 changed files with 108 additions and 47 deletions
|
|
@ -1,5 +1,5 @@
|
|||
_KogaBeforeBattleText::
|
||||
text "KOGA: Fwahahaha!"
|
||||
text "Fwahahaha!"
|
||||
|
||||
para "A mere child like"
|
||||
line "you dares to"
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ _YujirouAfterBattleText2::
|
|||
para "..."
|
||||
|
||||
para "I had all the"
|
||||
line "best normal-"
|
||||
line "best NORMAL-"
|
||||
cont "type #MON."
|
||||
|
||||
para "Maybe it's me?"
|
||||
|
|
@ -75,7 +75,7 @@ _YujirouAfterBattleText2::
|
|||
_ViridianPreGymBattleText1::
|
||||
text "Did you know that"
|
||||
line "the best #MON"
|
||||
cont "are normal-type?"
|
||||
cont "are NORMAL-type?"
|
||||
done
|
||||
|
||||
_ViridianPreGymEndBattleText1::
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue