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mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!) - Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam - Gave Celeste Hill Cave the same palette as the exterior areas - Fixed an inconsistency in Koga's pre-fight script
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18 changed files with 108 additions and 47 deletions
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@ -1,5 +1,5 @@
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_KogaBeforeBattleText::
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text "KOGA: Fwahahaha!"
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text "Fwahahaha!"
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para "A mere child like"
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line "you dares to"
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