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Fix a bunch of single player battle engine bugs
went through a bunch of the tutorials here; https://github.com/pret/pokered/wiki/Bugs-and-Glitches#blaine-uses-super-potion-even-when-his-pok%C3%A9mon-arent-below-10-health Overall: - Blaine is no longer addicted to Super Potions - CoolTrainerF no longer switches a lot - Transformed Pokemon aren't presumed to be Dittos (very important given Animon) - Status curing items don't remove modifiers anymore - Learning new moves plays the sound in the correct bank
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@ -345,7 +345,7 @@ CooltrainerFAI:
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; The intended 25% chance to consider switching will not apply.
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; Uncomment the line below to fix this.
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cp 25 percent + 1
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; ret nc
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ret nc ; fixes the bug
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ld a, 10
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call AICheckIfHPBelowFraction
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jp c, AIUseHyperPotion
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@ -387,6 +387,9 @@ KogaAI:
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BlaineAI:
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cp 25 percent + 1
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ret nc
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ld a, 10
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call AICheckIfHPBelowFraction
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ret nc ; this fixes the super potion thing - PvK
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jp AIUseSuperPotion
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SabrinaAI:
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@ -473,9 +473,7 @@ ItemUseBall:
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; Mirror Move even though the only wild Pokémon that knows Transform is Ditto.
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ld hl, wEnemyBattleStatus3
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bit TRANSFORMED, [hl]
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jr z, .notTransformed
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ld a, DITTO
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ld [wEnemyMonSpecies2], a
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jr z, .notTransformed ; removed lines that cause above bug - PvK
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jr .skip6
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.notTransformed
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@ -909,7 +907,10 @@ ItemUseMedicine:
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ld de, wBattleMonStats
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ld bc, NUM_STATS * 2
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call CopyData ; copy party stats to in-battle stat data
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predef DoubleOrHalveSelectedStats
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xor a
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ld [wCalculateWhoseStats], a
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callfar CalculateModifiedStats
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callfar ApplyBadgeStatBoosts
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jp .doneHealing
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.healHP
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inc hl ; hl = address of current HP
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@ -205,12 +205,38 @@ TryingToLearnText:
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text_far _TryingToLearnText
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text_end
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OneTwoAndText:
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OneTwoAndText: ; uses the fixed move swap sound - PvK
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text_far _OneTwoAndText
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text_pause
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text_asm
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text_far _OneTwoAndText
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text_pause
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text_asm
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push af
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push bc
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push de
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push hl
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ld a, $1
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ld [wMuteAudioAndPauseMusic], a
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call DelayFrame
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ld a, [wAudioROMBank]
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push af
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ld a, BANK(SFX_Swap_1)
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ld [wAudioROMBank], a
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ld [wAudioSavedROMBank], a
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call WaitForSoundToFinish
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ld a, SFX_SWAP
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call PlaySoundWaitForCurrent
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call PlaySound
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call WaitForSoundToFinish
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pop af
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ld [wAudioROMBank], a
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ld [wAudioSavedROMBank], a
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xor a
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ld [wMuteAudioAndPauseMusic], a
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pop hl
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pop de
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pop bc
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pop af
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ld hl, PoofText
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ret
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