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Finalise Mt. Moon Square placement
This puts Mt. Moon Square into an area solidly reminiscent of GSC. To prevent breaking of progression, a Cut tree is placed where the exit out of Mt. Moon is. Also, I replaced a Potion with a visible Moon Stone - felt awkward not having one. It's a bit out of the way, so players have to explore, which feels correct.
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8 changed files with 15 additions and 10 deletions
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@ -7,6 +7,7 @@ MtMoon1F_Object:
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warp_event 5, 5, MT_MOON_B1F, 1
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warp_event 17, 11, MT_MOON_B1F, 3
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warp_event 25, 15, MT_MOON_B1F, 4
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warp_event 9, 5, MT_MOON_B1F, 9
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def_bg_events
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bg_event 15, 23, 14 ; MtMoon1Text14
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@ -23,7 +24,7 @@ MtMoon1F_Object:
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object_event 2, 2, SPRITE_POKE_BALL, STAY, NONE, 9, POISON_STONE
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object_event 35, 31, SPRITE_POKE_BALL, STAY, NONE, 10, RARE_CANDY
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object_event 36, 23, SPRITE_POKE_BALL, STAY, NONE, 11, ESCAPE_ROPE
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object_event 20, 33, SPRITE_POKE_BALL, STAY, NONE, 12, POTION
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object_event 20, 33, SPRITE_POKE_BALL, STAY, NONE, 12, MOON_STONE
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object_event 5, 32, SPRITE_POKE_BALL, STAY, NONE, 13, TM_WATER_GUN
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def_warps_to MT_MOON_1F
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