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https://github.com/thornAvery/kep-hack.git
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Viridian Pre-Gym populated
This finishes Viridian Pre-Gym save for making trainers see you.
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@ -26,7 +26,9 @@
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const EVENT_VIRIDIAN_GYM_OPEN
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const EVENT_GOT_TM42
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const EVENT_BEAT_YUJIROU
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const_skip 13
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const_skip 11
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const EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0
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const EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1
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const EVENT_OAK_GOT_PARCEL
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const EVENT_GOT_OAKS_PARCEL
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const_skip 22
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@ -6,9 +6,18 @@ ViridianPreGym_Object:
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warp_event 4, 13, LAST_MAP, 7
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def_bg_events
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bg_event 2, 7, 7 ; League poster
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bg_event 4, 0, 8 ; Trainer Tips 1
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bg_event 5, 0, 9 ; Trainer Tips 2
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bg_event 8, 6, 10 ; PC
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bg_event 3, 7, 11 ; Rhydon Statue
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bg_event 6, 7, 12 ; Rhydon Statue
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def_object_events
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 1 ; person, Yujirou
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 2 ; person, Yujirou 2
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object_event 6, 9, SPRITE_GIRL, STAY, LEFT, 4, OPP_STUDENT, 1 ; person, Trainer 1
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object_event 3, 8, SPRITE_GIRL, STAY, RIGHT, 5, OPP_STUDENT, 2 ; person, Trainer 2
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object_event 1, 6, SPRITE_GYM_GUIDE, STAY, DOWN, 6 ; person
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def_warps_to VIRIDIAN_PRE_GYM
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@ -22,5 +22,6 @@ BookshelfTileIDs:
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bookshelf_tile LOBBY, $50, PokemonStuffText
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bookshelf_tile LOBBY, $52, PokemonStuffText
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bookshelf_tile SHIP, $36, BookOrSculptureText
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bookshelf_tile PREGYM, $57, PokemonStuffText
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bookshelf_tile PREGYM, $56, BookOrSculptureText
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bookshelf_tile PREGYM, $57, BookOrSculptureText
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db -1 ; end
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@ -33,5 +33,5 @@ Tilesets:
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tileset Club, $07,$17, -1, -1, TILEANIM_NONE
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tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
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tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
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tileset PreGym, $20, -1, -1, -1, TILEANIM_NONE
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tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE
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assert_table_length NUM_TILESETS
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@ -3,10 +3,10 @@ FemaleTrainerList::
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db OPP_JR_TRAINER_F
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db OPP_BEAUTY
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db OPP_COOLTRAINER_F
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db OPP_STUDENT
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db -1 ; end
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EvilTrainerList::
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;db OPP_UNUSED_JUGGLER
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db OPP_GAMBLER
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db OPP_ROCKER
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db OPP_JUGGLER
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@ -663,6 +663,8 @@ ChannelerData:
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db 33, GASTLY, GASTLY, HAUNTER, 0
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StudentData:
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db 6, PIDGEY, HINAAZU, 0
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db 4, CLEFAIRY, 0
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FirefighterData:
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Binary file not shown.
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@ -1,2 +1,2 @@
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'%
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"#!
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"#!
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@ -1,26 +1,11 @@
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; This code has a lot of problems with solutions that barely escape me. Many references from Erika's Gym have been taken to make a fight that cannot be done again, but with a rematch later. In other words, your average gym.
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; SetEvent EVENT_BEAT_YUJIROU does not seem to be applying.
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; It's very easy to cause an infinite loop where you somehow get catapulted into the rematch fight
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; And much more.
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; Commit on 30-3-23 has a somewhat stable version of the fight.
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ViridianPreGym_Script:
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call EnableAutoTextBoxDrawing
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ld hl, ViridianPreGymTrainerHeaders
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ld de, ViridianPreGym_ScriptPointers
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ld a, [wViridianPreGymCurScript]
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call ExecuteCurMapScriptInTable
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ld [wViridianPreGymCurScript], a
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ret
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.LoadNames:
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ld hl, .CityName
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ld de, .LeaderName
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jp LoadGymLeaderAndCityName
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.CityName:
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db "VIRIDIAN PRE-GYM@"
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.LeaderName:
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db "YUJIROU@"
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ViridianPreGymResetScripts:
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xor a
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@ -50,6 +35,23 @@ ViridianPreGym_TextPointers:
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dw YujirouText
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dw YujirouHasBeenBeaten
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dw YujirouRematch
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dw ViridianPreGymText1
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dw ViridianPreGymText2
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dw ViridianPreGymGuide
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dw ViridianPreGymSign1
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dw ViridianPreGymSign2
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dw ViridianPreGymSign3
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dw ViridianPreGymSign4
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dw ViridianPreGymStatue1
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dw ViridianPreGymStatue2
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ViridianPreGymTrainerHeaders:
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def_trainers 6
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ViridianPreGymTrainerHeader0:
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trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, 1, ViridianPreGymBattleText1, ViridianPreGymEndBattleText1, ViridianPreGymAfterBattleText1
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ViridianPreGymTrainerHeader1:
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trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1, 2, ViridianPreGymBattleText2, ViridianPreGymEndBattleText2, ViridianPreGymAfterBattleText2
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db -1 ;end
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YujirouText:
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text_asm
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@ -145,4 +147,68 @@ YujirouAfterBattleText2::
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text_far _YujirouAfterBattleText2
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text_end
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ViridianPreGymText1:
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text_asm
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ld hl, ViridianPreGymTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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ViridianPreGymBattleText1:
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text_far _ViridianPreGymBattleText1
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text_end
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ViridianPreGymEndBattleText1:
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text_far _ViridianPreGymEndBattleText1
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text_end
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ViridianPreGymAfterBattleText1:
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text_far _ViridianPreGymAfterBattleText1
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text_end
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ViridianPreGymText2:
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text_asm
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ld hl, ViridianPreGymTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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ViridianPreGymBattleText2:
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text_far _ViridianPreGymBattleText2
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text_end
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ViridianPreGymEndBattleText2:
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text_far _ViridianPreGymEndBattleText2
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text_end
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ViridianPreGymAfterBattleText2:
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text_far _ViridianPreGymAfterBattleText2
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text_end
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ViridianPreGymGuide:
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text_far _ViridianPreGymGuide
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text_end
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ViridianPreGymSign1:
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text_far _ViridianPreGymSign1
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text_end
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ViridianPreGymSign2:
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text_far _ViridianPreGymSign2
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text_end
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ViridianPreGymSign3:
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text_far _ViridianPreGymSign3
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text_end
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ViridianPreGymSign4:
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text_far _ViridianPreGymSign4
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text_end
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ViridianPreGymStatue1:
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text_far _PreGymStatueText
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text_end
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ViridianPreGymStatue2:
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text_far _PreGymStatueText
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text_end
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text_end ; unused
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@ -71,3 +71,98 @@ _YujirouAfterBattleText2::
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para "Maybe it's me?"
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done
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_ViridianPreGymBattleText1::
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text "Did you know that"
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line "the best #MON"
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cont "are NORMAL-type?"
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done
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_ViridianPreGymEndBattleText1::
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text "Mine"
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line "aren't!"
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prompt
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_ViridianPreGymAfterBattleText1::
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text "Maybe I should"
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line "go to the SAFARI"
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cont "ZONE."
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done
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_ViridianPreGymBattleText2::
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text "CLEFAIRY and I"
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line "are on a journey!"
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done
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_ViridianPreGymEndBattleText2::
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text "CLEFAIRY!"
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line "No!"
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prompt
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_ViridianPreGymAfterBattleText2::
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text "We still have a"
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line "lot to learn..."
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done
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_ViridianPreGymGuide::
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text "Sigh..."
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para "The GYM LEADER"
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line "of VIRIDIAN has"
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cont "disappeared."
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para "We opened this"
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line "PRE-GYM to find"
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cont "new candidates,"
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cont "but..."
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para "This kid seems"
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line "to be a little"
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cont "too into it..."
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done
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_ViridianPreGymSign1::
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text "#MON LEAGUE!"
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line "Today's winners"
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cont "are tomorrow's"
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cont "#MON MASTERS!"
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done
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_ViridianPreGymSign2::
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text "TRAINER TIPS"
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para "#MON cannot"
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line "sustain ailments"
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cont "from attacks with"
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cont "types they have!"
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done
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_ViridianPreGymSign3::
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text "TRAINER TIPS"
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para "Paralysis lowers"
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line "a #MON's SPEED!"
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para "Burns lower a"
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line "#MON's ATTACK!"
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para "Cure them with"
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line "PARALYZ HEAL and"
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cont "BURN HEAL!"
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done
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_ViridianPreGymSign4::
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text "PRE-GYM tryout"
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line "grades..."
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para "YUJIROU seems"
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line "to have scored"
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cont "poorly."
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done
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_PreGymStatueText::
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text "VIRIDIAN PRE-GYM"
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para "CANDIDATE:"
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line "YUJIROU"
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done
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