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Battle Tent done!
So it turns out that the code used in Factory Adventure *or* the TPP Anniversary Repository, by all accounts, should not actually work. Like, no, really, it ends up loading 0xFF as code, thus why it would always rst38. It just...doesn't...do anything. My friend Enigami, who figured out the issue, described the function as being "half-finished". We came up with a solution that results in less functionality - now it needs a free box - but it results in less load times, so maybe it's just better this way. I doubt many people will catch that many Pokemon unless they were shooting for a living dex, which is unfeasible in its current state anyway. I considered putting Bottle Caps in here, but it felt like making the game too grindy, so I changed it to just be in the Battle Tent shop with a very high price.
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@ -76,7 +76,7 @@ ItemPrices::
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bcd3 0 ; LIFT_KEY
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bcd3 0 ; EXP_ALL
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bcd3 0 ; was OLD_ROD, now CANDY_SACK. Plan to be one-of-a-kind, so 0 to discourage sale a la Master Ball.
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bcd3 5000 ; was GOOD_ROD, now BOTTLE_CAP. Sells for 5000 in SV.
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bcd3 9800 ; was GOOD_ROD, now BOTTLE_CAP. Sells for 5000 in SV, but making it in-line with the Stat Exp items feels right.
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bcd3 0 ; SUPER_ROD
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bcd3 0 ; PP_UP
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bcd3 0 ; ETHER
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