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1/256 Text and other transparency enhancements
- In the event of a 1/256 miss, the game will now state the Pokemon evaded the attack to signify its occurrence. This is part of an effort to make misses, overall, more transparent. - Battle Debug now loads some items to assist with testing. - Misleading Guard Spec message in Celadon has been changed to refer to X Special, which it was actually describing. - Removed "it can spook the target sometimes" text when getting the TM for Rock Slide, because it's a LIE
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7 changed files with 89 additions and 16 deletions
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@ -76,6 +76,22 @@ TestBattle:
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.loop
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call GBPalNormal
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; Get some debug items.
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ld hl, wNumBagItems
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ld de, BattleDebugItemsList
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.items_loop
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ld a, [de]
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cp -1
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jr z, .items_end
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ld [wcf91], a
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inc de
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ld a, [de]
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inc de
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ld [wItemQuantity], a
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call AddItemToInventory
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jr .items_loop
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.items_end
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; Don't mess around
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; with obedience.
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ld a, 1 << BIT_EARTHBADGE
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@ -104,11 +120,17 @@ TestBattle:
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; This function gives you a way to waste a turn, never know when you'll need it.
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; Alternatively, add a move to test.
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ld hl, wPartyMon1Moves
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ld a, SPLASH
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ld a, POISON_STING ; Something super weak
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ld [hli], a
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ld a, LEECH_SEED ; Test new failure text
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ld [hli], a
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ld a, FISSURE ; Something that'll miss easily
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ld [hli], a
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ld a, SPLASH ; Skip turn
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ld [hli], a
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; Opponent's Pokemon.
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ld a, WEEDLE
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ld a, SANDY_SHOCKS
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ld [wCurOpponent], a
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ld a, 100 ; Set the level you want here.
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ld [wCurEnemyLVL], a
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@ -121,3 +143,17 @@ TestBattle:
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ld [wUpdateSpritesEnabled], a
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ldh [hAutoBGTransferEnabled], a
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jr .loop
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BattleDebugItemsList:
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db FULL_RESTORE, 99
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db MAX_ELIXER, 99
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db FULL_HEAL, 99
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db X_ATTACK, 99
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db X_SPECIAL, 99
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db X_DEFEND, 99
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db X_SPEED, 99
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db X_ACCURACY, 99
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db DIRE_HIT, 99
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db GUARD_SPEC, 99
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db POKE_FLUTE, 1
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db -1 ; end
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