mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
More move effect constants.
This commit is contained in:
parent
ed55794d11
commit
7eeaad6ab0
|
@ -13,14 +13,18 @@ DREAM_EATER_EFFECT EQU $08
|
||||||
MIRROR_MOVE_EFFECT EQU $09
|
MIRROR_MOVE_EFFECT EQU $09
|
||||||
ATTACK_UP1_EFFECT EQU $0A
|
ATTACK_UP1_EFFECT EQU $0A
|
||||||
DEFENSE_UP1_EFFECT EQU $0B
|
DEFENSE_UP1_EFFECT EQU $0B
|
||||||
|
SPEED_UP1_EFFECT EQU $0C
|
||||||
SPECIAL_UP1_EFFECT EQU $0D
|
SPECIAL_UP1_EFFECT EQU $0D
|
||||||
|
ACCURACY_UP1_EFFECT EQU $0E
|
||||||
EVASION_UP1_EFFECT EQU $0F
|
EVASION_UP1_EFFECT EQU $0F
|
||||||
PAY_DAY_EFFECT EQU $10
|
PAY_DAY_EFFECT EQU $10
|
||||||
SWIFT_EFFECT EQU $11
|
SWIFT_EFFECT EQU $11
|
||||||
ATTACK_DOWN1_EFFECT EQU $12
|
ATTACK_DOWN1_EFFECT EQU $12
|
||||||
DEFENSE_DOWN1_EFFECT EQU $13
|
DEFENSE_DOWN1_EFFECT EQU $13
|
||||||
SPEED_DOWN1_EFFECT EQU $14
|
SPEED_DOWN1_EFFECT EQU $14
|
||||||
|
SPECIAL_DOWN1_EFFECT EQU $15
|
||||||
ACCURACY_DOWN1_EFFECT EQU $16
|
ACCURACY_DOWN1_EFFECT EQU $16
|
||||||
|
EVASION_DOWN1_EFFECT EQU $17
|
||||||
CONVERSION_EFFECT EQU $18
|
CONVERSION_EFFECT EQU $18
|
||||||
HAZE_EFFECT EQU $19
|
HAZE_EFFECT EQU $19
|
||||||
BIDE_EFFECT EQU $1A
|
BIDE_EFFECT EQU $1A
|
||||||
|
@ -49,9 +53,16 @@ ATTACK_UP2_EFFECT EQU $32
|
||||||
DEFENSE_UP2_EFFECT EQU $33
|
DEFENSE_UP2_EFFECT EQU $33
|
||||||
SPEED_UP2_EFFECT EQU $34
|
SPEED_UP2_EFFECT EQU $34
|
||||||
SPECIAL_UP2_EFFECT EQU $35
|
SPECIAL_UP2_EFFECT EQU $35
|
||||||
|
ACCURACY_UP2_EFFECT EQU $36
|
||||||
|
EVASION_UP2_EFFECT EQU $37
|
||||||
HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest
|
HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest
|
||||||
TRANSFORM_EFFECT EQU $39
|
TRANSFORM_EFFECT EQU $39
|
||||||
|
ATTACK_DOWN2_EFFECT EQU $3A
|
||||||
DEFENSE_DOWN2_EFFECT EQU $3B
|
DEFENSE_DOWN2_EFFECT EQU $3B
|
||||||
|
SPEED_DOWN2_EFFECT EQU $3C
|
||||||
|
SPECIAL_DOWN2_EFFECT EQU $3D
|
||||||
|
ACCURACY_DOWN2_EFFECT EQU $3E
|
||||||
|
EVASION_DOWN2_EFFECT EQU $3F
|
||||||
LIGHT_SCREEN_EFFECT EQU $40
|
LIGHT_SCREEN_EFFECT EQU $40
|
||||||
REFLECT_EFFECT EQU $41
|
REFLECT_EFFECT EQU $41
|
||||||
POISON_EFFECT EQU $42
|
POISON_EFFECT EQU $42
|
||||||
|
@ -73,4 +84,4 @@ DISABLE_EFFECT EQU $56
|
||||||
|
|
||||||
; fixed damage constants
|
; fixed damage constants
|
||||||
SONICBOOM_DAMAGE EQU 20
|
SONICBOOM_DAMAGE EQU 20
|
||||||
DRAGON_RAGE_DAMAGE EQU 40
|
DRAGON_RAGE_DAMAGE EQU 40
|
||||||
|
|
94
main.asm
94
main.asm
|
@ -56224,22 +56224,94 @@ BattleCore:
|
||||||
|
|
||||||
; These are move effects (second value from the Moves table in bank $E).
|
; These are move effects (second value from the Moves table in bank $E).
|
||||||
EffectsArray1: ; 3c000 (f:4000)
|
EffectsArray1: ; 3c000 (f:4000)
|
||||||
db $18,$19,$1C,$2E,$2F,$31,$38,$39,$40,$41,$42,$43,$4F,$52,$54,$55,$FF
|
db CONVERSION_EFFECT
|
||||||
|
db HAZE_EFFECT
|
||||||
|
db SWITCH_AND_TELEPORT_EFFECT
|
||||||
|
db MIST_EFFECT
|
||||||
|
db FOCUS_ENERGY_EFFECT
|
||||||
|
db CONFUSION_EFFECT
|
||||||
|
db HEAL_EFFECT
|
||||||
|
db TRANSFORM_EFFECT
|
||||||
|
db LIGHT_SCREEN_EFFECT
|
||||||
|
db REFLECT_EFFECT
|
||||||
|
db POISON_EFFECT
|
||||||
|
db PARALYZE_EFFECT
|
||||||
|
db SUBSTITUTE_EFFECT
|
||||||
|
db MIMIC_EFFECT
|
||||||
|
db LEECH_SEED_EFFECT
|
||||||
|
db SPLASH_EFFECT
|
||||||
|
db -1
|
||||||
EffectsArray2: ; 3c011 (f:4011)
|
EffectsArray2: ; 3c011 (f:4011)
|
||||||
; moves that do damage but not through normal calculations
|
; moves that do damage but not through normal calculations
|
||||||
; e.g., Super Fang, Psywave
|
; e.g., Super Fang, Psywave
|
||||||
db $28,$29,$FF
|
db SUPER_FANG_EFFECT
|
||||||
|
db SPECIAL_DAMAGE_EFFECT
|
||||||
|
db -1
|
||||||
EffectsArray3: ; 3c014 (f:4014)
|
EffectsArray3: ; 3c014 (f:4014)
|
||||||
; non-damaging, stat‐affecting or status‐causing moves?
|
; non-damaging, stat‐affecting or status‐causing moves?
|
||||||
; e.g., Meditate, Bide, Hypnosis
|
; e.g., Meditate, Bide, Hypnosis
|
||||||
db $01,$0A,$0B,$0C,$0D,$0E,$0F,$12,$13,$14,$15,$16,$17,$1A,$20,$32,$33,$34,$35,$36,$37,$3A,$3B,$3C,$3D,$3E,$3F,$FF
|
db $01
|
||||||
|
db ATTACK_UP1_EFFECT
|
||||||
|
db DEFENSE_UP1_EFFECT
|
||||||
|
db SPEED_UP1_EFFECT
|
||||||
|
db SPECIAL_UP1_EFFECT
|
||||||
|
db ACCURACY_UP1_EFFECT
|
||||||
|
db EVASION_UP1_EFFECT
|
||||||
|
db ATTACK_DOWN1_EFFECT
|
||||||
|
db DEFENSE_DOWN1_EFFECT
|
||||||
|
db SPEED_DOWN1_EFFECT
|
||||||
|
db SPECIAL_DOWN1_EFFECT
|
||||||
|
db ACCURACY_DOWN1_EFFECT
|
||||||
|
db EVASION_DOWN1_EFFECT
|
||||||
|
db BIDE_EFFECT
|
||||||
|
db SLEEP_EFFECT
|
||||||
|
db ATTACK_UP2_EFFECT
|
||||||
|
db DEFENSE_UP2_EFFECT
|
||||||
|
db SPEED_UP2_EFFECT
|
||||||
|
db SPECIAL_UP2_EFFECT
|
||||||
|
db ACCURACY_UP2_EFFECT
|
||||||
|
db EVASION_UP2_EFFECT
|
||||||
|
db ATTACK_DOWN2_EFFECT
|
||||||
|
db DEFENSE_DOWN2_EFFECT
|
||||||
|
db SPEED_DOWN2_EFFECT
|
||||||
|
db SPECIAL_DOWN2_EFFECT
|
||||||
|
db ACCURACY_DOWN2_EFFECT
|
||||||
|
db EVASION_DOWN2_EFFECT
|
||||||
|
db -1
|
||||||
EffectsArray4: ; 3c030 (f:4030)
|
EffectsArray4: ; 3c030 (f:4030)
|
||||||
db $03,$07,$08,$10,$1D,$1E,$2C,$30,$4D,$51,$FF
|
; Attacks that aren't finished after they faint the opponent.
|
||||||
|
db DRAIN_HP_EFFECT
|
||||||
|
db EXPLODE_EFFECT
|
||||||
|
db DREAM_EATER_EFFECT
|
||||||
|
db PAY_DAY_EFFECT
|
||||||
|
db TWO_TO_FIVE_ATTACKS_EFFECT
|
||||||
|
db $1E
|
||||||
|
db ATTACK_TWICE_EFFECT
|
||||||
|
db RECOIL_EFFECT
|
||||||
|
db TWINEEDLE_EFFECT
|
||||||
|
db RAGE_EFFECT
|
||||||
|
db -1
|
||||||
EffectsArray5: ; 3c03b (f:403b)
|
EffectsArray5: ; 3c03b (f:403b)
|
||||||
db $03,$07,$08,$10,$11,$1D,$1E,$27,$28,$29,$2B,$2C,$2D,$30 ; fallthru
|
db DRAIN_HP_EFFECT
|
||||||
|
db EXPLODE_EFFECT
|
||||||
|
db DREAM_EATER_EFFECT
|
||||||
|
db PAY_DAY_EFFECT
|
||||||
|
db SWIFT_EFFECT
|
||||||
|
db TWO_TO_FIVE_ATTACKS_EFFECT
|
||||||
|
db $1E
|
||||||
|
db CHARGE_EFFECT
|
||||||
|
db SUPER_FANG_EFFECT
|
||||||
|
db SPECIAL_DAMAGE_EFFECT
|
||||||
|
db FLY_EFFECT
|
||||||
|
db ATTACK_TWICE_EFFECT
|
||||||
|
db JUMP_KICK_EFFECT
|
||||||
|
db RECOIL_EFFECT
|
||||||
|
; fallthrough
|
||||||
EffectsArray5B: ; 3c049 (f:4049)
|
EffectsArray5B: ; 3c049 (f:4049)
|
||||||
; moves that prevent the player from switching moves?
|
; moves that prevent the player from switching moves?
|
||||||
db $1B,$2A,$FF
|
db THRASH_PETAL_DANCE_EFFECT
|
||||||
|
db TRAPPING_EFFECT
|
||||||
|
db -1
|
||||||
|
|
||||||
Func_3c04c: ; 3c04c (f:404c)
|
Func_3c04c: ; 3c04c (f:404c)
|
||||||
call Func_3ec92
|
call Func_3ec92
|
||||||
|
@ -59361,9 +59433,9 @@ asm_3d74b
|
||||||
ld c,$1E
|
ld c,$1E
|
||||||
call DelayFrames
|
call DelayFrames
|
||||||
ld a,[W_PLAYERMOVEEFFECT]
|
ld a,[W_PLAYERMOVEEFFECT]
|
||||||
cp a,$2B
|
cp a,FLY_EFFECT
|
||||||
jr z,.next5
|
jr z,.next5
|
||||||
cp a,$27 ; XXX SLP | FRZ ?
|
cp a,CHARGE_EFFECT
|
||||||
jr z,.next5
|
jr z,.next5
|
||||||
jr asm_3d766
|
jr asm_3d766
|
||||||
.next5
|
.next5
|
||||||
|
@ -59373,7 +59445,7 @@ asm_3d74b
|
||||||
call PlayMoveAnimation
|
call PlayMoveAnimation
|
||||||
asm_3d766
|
asm_3d766
|
||||||
ld a,[W_PLAYERMOVEEFFECT]
|
ld a,[W_PLAYERMOVEEFFECT]
|
||||||
cp a,9
|
cp a,MIRROR_MOVE_EFFECT
|
||||||
jr nz,.next6 ; 577A
|
jr nz,.next6 ; 577A
|
||||||
call MirrorMoveCopyMove
|
call MirrorMoveCopyMove
|
||||||
jp z,Func_3d80a
|
jp z,Func_3d80a
|
||||||
|
@ -59381,7 +59453,7 @@ asm_3d766
|
||||||
ld [$CCED],a
|
ld [$CCED],a
|
||||||
jp Func_3d69a
|
jp Func_3d69a
|
||||||
.next6
|
.next6
|
||||||
cp a,$53
|
cp a,METRONOME_EFFECT
|
||||||
jr nz,.next7 ; 5784
|
jr nz,.next7 ; 5784
|
||||||
call MetronomePickMove
|
call MetronomePickMove
|
||||||
jp Func_3d69a
|
jp Func_3d69a
|
||||||
|
@ -59396,7 +59468,7 @@ asm_3d766
|
||||||
jr z,.next8 ; 57A6
|
jr z,.next8 ; 57A6
|
||||||
call Func_3dbe2
|
call Func_3dbe2
|
||||||
ld a,[W_PLAYERMOVEEFFECT]
|
ld a,[W_PLAYERMOVEEFFECT]
|
||||||
cp a,7
|
cp a,EXPLODE_EFFECT
|
||||||
jr z,.next9 ; 57B9
|
jr z,.next9 ; 57B9
|
||||||
jp Func_3d80a
|
jp Func_3d80a
|
||||||
.next8
|
.next8
|
||||||
|
|
Loading…
Reference in a new issue