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remove address comments
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764 changed files with 8371 additions and 8371 deletions
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@ -1,4 +1,4 @@
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BattleTransition: ; 7096d (1c:496d)
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BattleTransition:
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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call Delay3
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@ -70,7 +70,7 @@ BattleTransition: ; 7096d (1c:496d)
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; bit 0: set if trainer battle
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; bit 1: set if enemy is at least 3 levels higher than player
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; bit 2: set if dungeon map
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BattleTransitions: ; 709d2 (1c:49d2)
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BattleTransitions:
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dw BattleTransition_DoubleCircle ; %000
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dw BattleTransition_Spiral ; %001
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dw BattleTransition_Circle ; %010
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@ -80,7 +80,7 @@ BattleTransitions: ; 709d2 (1c:49d2)
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dw BattleTransition_VerticalStripes ; %110
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dw BattleTransition_Split ; %111
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GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
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GetBattleTransitionID_WildOrTrainer:
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ld a, [wCurOpponent]
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cp 200
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jr nc, .trainer
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@ -90,7 +90,7 @@ GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
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set 0, c
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ret
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GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
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GetBattleTransitionID_CompareLevels:
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ld hl, wPartyMon1HP
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.faintedLoop
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ld a, [hli]
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@ -121,7 +121,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
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; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps,
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; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE
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; and SILPH_CO_[9-11]F as dungeon maps
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GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
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GetBattleTransitionID_IsDungeonMap:
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ld a, [wCurMap]
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ld e, a
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ld hl, DungeonMaps1
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@ -153,7 +153,7 @@ GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
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; GetBattleTransitionID_IsDungeonMap checks if wCurMap
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; is equal to one of these maps
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DungeonMaps1: ; 70a3f (1c:4a3f)
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DungeonMaps1:
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db VIRIDIAN_FOREST
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db ROCK_TUNNEL_1
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db SEAFOAM_ISLANDS_1
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@ -162,7 +162,7 @@ DungeonMaps1: ; 70a3f (1c:4a3f)
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; GetBattleTransitionID_IsDungeonMap checks if wCurMap
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; is in between or equal to each pair of maps
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DungeonMaps2: ; 70a44 (1c:4a44)
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DungeonMaps2:
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; all MT_MOON maps
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db MT_MOON_1
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db MT_MOON_3
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@ -181,17 +181,17 @@ DungeonMaps2: ; 70a44 (1c:4a44)
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db UNKNOWN_DUNGEON_1
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db $FF
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LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
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LoadBattleTransitionTile:
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ld hl, vChars1 + $7f0
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ld de, BattleTransitionTile
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lb bc, BANK(BattleTransitionTile), (BattleTransitionTileEnd - BattleTransitionTile) / $10
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jp CopyVideoData
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BattleTransitionTile: ; 70a59 (1c:4a59)
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BattleTransitionTile:
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INCBIN "gfx/battle_transition.2bpp"
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BattleTransitionTileEnd:
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BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
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BattleTransition_BlackScreen:
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ld a, $ff
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ld [rBGP], a
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ld [rOBP0], a
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@ -202,7 +202,7 @@ BattleTransition_BlackScreen: ; 70a69 (1c:4a69)
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; called regardless of mon levels, but does an
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; outward spiral if enemy is at least 3 levels
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; higher than player and does an inward spiral otherwise
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BattleTransition_Spiral: ; 70a72 (1c:4a72)
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BattleTransition_Spiral:
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ld a, [wBattleTransitionSpiralDirection]
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and a
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jr z, .outwardSpiral
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@ -235,7 +235,7 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72)
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ld [wOutwardSpiralTileMapPointer], a
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ret
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BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
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BattleTransition_InwardSpiral:
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ld a, 7
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ld [wInwardSpiralUpdateScreenCounter], a
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coord hl, 0, 0
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@ -265,7 +265,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
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jr nz, .loop
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ret
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BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
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BattleTransition_InwardSpiral_:
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push bc
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.loop
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ld [hl], $ff
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@ -284,7 +284,7 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)
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pop bc
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ret
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BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)
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BattleTransition_OutwardSpiral_:
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ld bc, -SCREEN_WIDTH
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ld de, SCREEN_WIDTH
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ld a, [wOutwardSpiralTileMapPointer + 1]
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@ -352,7 +352,7 @@ BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)
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jr .done
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FlashScreen:
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BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)
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BattleTransition_FlashScreen_:
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ld hl, BattleTransition_FlashScreenPalettes
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.loop
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ld a, [hli]
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@ -367,12 +367,12 @@ BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)
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jr nz, BattleTransition_FlashScreen_
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ret
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BattleTransition_FlashScreenPalettes: ; 70b72 (1c:4b72)
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BattleTransition_FlashScreenPalettes:
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db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
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db $01 ; terminator
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; used for low level trainer dungeon battles
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BattleTransition_Shrink: ; 70b7f (1c:4b7f)
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BattleTransition_Shrink:
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ld c, SCREEN_HEIGHT / 2
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.loop
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push bc
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@ -406,7 +406,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f)
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jp DelayFrames
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; used for high level trainer dungeon battles
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BattleTransition_Split: ; 70bca (1c:4bca)
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BattleTransition_Split:
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ld c, SCREEN_HEIGHT / 2
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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@ -437,7 +437,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)
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ld c, 10
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jp DelayFrames
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BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
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BattleTransition_CopyTiles1:
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ld a, c
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ld [wBattleTransitionCopyTilesOffset], a
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ld a, b
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@ -469,7 +469,7 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)
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jr nz, .loop2
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ret
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BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
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BattleTransition_CopyTiles2:
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ld a, c
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ld [wBattleTransitionCopyTilesOffset], a
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ld a, b
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@ -519,7 +519,7 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
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ret
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; used for high level wild dungeon battles
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BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
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BattleTransition_VerticalStripes:
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ld c, SCREEN_HEIGHT
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coord hl, 0, 0
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coord de, 1, 17
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@ -547,7 +547,7 @@ BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
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jr nz, .loop
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jp BattleTransition_BlackScreen
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BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
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BattleTransition_VerticalStripes_:
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ld c, SCREEN_WIDTH / 2
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.loop
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ld [hl], $ff
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@ -558,7 +558,7 @@ BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
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ret
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; used for low level wild dungeon battles
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BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
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BattleTransition_HorizontalStripes:
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ld c, SCREEN_WIDTH
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coord hl, 0, 0
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coord de, 19, 1
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@ -582,7 +582,7 @@ BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
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jr nz, .loop
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jp BattleTransition_BlackScreen
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BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
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BattleTransition_HorizontalStripes_:
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ld c, SCREEN_HEIGHT / 2
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ld de, SCREEN_WIDTH * 2
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.loop
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@ -595,7 +595,7 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)
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; used for high level wild non-dungeon battles
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; makes one full circle around the screen
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; by animating each half circle one at a time
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BattleTransition_Circle: ; 70ce4 (1c:4ce4)
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BattleTransition_Circle:
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call BattleTransition_FlashScreen
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lb bc, 0, SCREEN_WIDTH / 2
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ld hl, BattleTransition_HalfCircle1
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@ -606,14 +606,14 @@ BattleTransition_Circle: ; 70ce4 (1c:4ce4)
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call BattleTransition_Circle_Sub1
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jp BattleTransition_BlackScreen
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BattleTransition_FlashScreen: ; 70cfd (1c:4cfd)
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BattleTransition_FlashScreen:
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ld b, $3
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call BattleTransition_FlashScreen_
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ret
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BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
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BattleTransition_Circle_Sub1:
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push bc
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push hl
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ld a, b
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@ -627,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)
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jr nz, BattleTransition_Circle_Sub1
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ret
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BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
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BattleTransition_TransferDelay3:
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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call Delay3
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@ -638,7 +638,7 @@ BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)
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; used for low level wild non-dungeon battles
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; makes two half circles around the screen
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; by animating both half circles at the same time
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BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
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BattleTransition_DoubleCircle:
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call BattleTransition_FlashScreen
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ld c, SCREEN_WIDTH / 2
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ld hl, BattleTransition_HalfCircle1
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@ -666,7 +666,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)
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jr nz, .loop
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jp BattleTransition_BlackScreen
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BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
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BattleTransition_Circle_Sub2:
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ld [wBattleTransitionCircleScreenQuadrantY], a
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ld a, [hli]
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ld [wBattleTransitionCircleScreenQuadrantX], a
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@ -679,7 +679,7 @@ BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)
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ld l, a
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jp BattleTransition_Circle_Sub3
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BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)
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BattleTransition_HalfCircle1:
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db $01
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dw BattleTransition_CircleData1
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dwCoord 18, 6
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@ -720,7 +720,7 @@ BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)
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dw BattleTransition_CircleData1
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dwCoord 1, 6
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BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)
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BattleTransition_HalfCircle2:
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db $00
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dw BattleTransition_CircleData1
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dwCoord 1, 11
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@ -761,7 +761,7 @@ BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)
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dw BattleTransition_CircleData1
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dwCoord 18, 11
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BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
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BattleTransition_Circle_Sub3:
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push hl
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ld a, [de]
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ld c, a
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@ -806,17 +806,17 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)
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jr nz, .loop2
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jr BattleTransition_Circle_Sub3
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BattleTransition_CircleData1: ; 70dfe (1c:4dfe)
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BattleTransition_CircleData1:
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db $02,$03,$05,$04,$09,$FF
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BattleTransition_CircleData2: ; 70e04 (1c:4e04)
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BattleTransition_CircleData2:
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db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
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BattleTransition_CircleData3: ; 70e0e (1c:4e0e)
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BattleTransition_CircleData3:
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db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
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BattleTransition_CircleData4: ; 70e20 (1c:4e20)
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BattleTransition_CircleData4:
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db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
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BattleTransition_CircleData5: ; 70e2e (1c:4e2e)
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BattleTransition_CircleData5:
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db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
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