remove address comments

This commit is contained in:
YamaArashi 2016-06-11 17:24:04 -07:00
parent cee4d559f9
commit 7f34e28f24
764 changed files with 8371 additions and 8371 deletions

View file

@ -1,6 +1,6 @@
; creates a set of moves that may be used and returns its address in hl
; unused slots are filled with 0, all used slots may be chosen with equal probability
AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
AIEnemyTrainerChooseMoves:
ld a, $a
ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
ld [hli], a ; move 1
@ -103,14 +103,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld hl, wEnemyMonMoves ; use original move set
ret
AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3)
AIMoveChoiceModificationFunctionPointers:
dw AIMoveChoiceModification1
dw AIMoveChoiceModification2
dw AIMoveChoiceModification3
dw AIMoveChoiceModification4 ; unused, does nothing
; discourages moves that cause no damage but only a status ailment if player's mon already has one
AIMoveChoiceModification1: ; 397ab (e:57ab)
AIMoveChoiceModification1:
ld a, [wBattleMonStatus]
and a
ret z ; return if no status ailment on player's mon
@ -155,7 +155,7 @@ StatusAilmentMoveEffects: ; 57e2
; slightly encourage moves with specific effects.
; in particular, stat-modifying moves and other move effects
; that fall in-bewteen
AIMoveChoiceModification2: ; 397e7 (e:57e7)
AIMoveChoiceModification2:
ld a, [wAILayer2Encouragement]
cp $1
ret nz
@ -188,7 +188,7 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7)
; encourages moves that are effective against the player's mon (even if non-damaging).
; discourage damaging moves that are ineffective or not very effective against the player's mon,
; unless there's no damaging move that deals at least neutral damage
AIMoveChoiceModification3: ; 39817 (e:5817)
AIMoveChoiceModification3:
ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset)
ld de, wEnemyMonMoves ; enemy moves
ld b, NUM_MOVES + 1
@ -255,10 +255,10 @@ AIMoveChoiceModification3: ; 39817 (e:5817)
jr z, .nextMove
inc [hl] ; sligthly discourage this move
jr .nextMove
AIMoveChoiceModification4: ; 39883 (e:5883)
AIMoveChoiceModification4:
ret
ReadMove: ; 39884 (e:5884)
ReadMove:
push hl
push de
push bc
@ -275,7 +275,7 @@ ReadMove: ; 39884 (e:5884)
; move choice modification methods that are applied for each trainer class
; 0 is sentinel value
TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
TrainerClassMoveChoiceModifications:
db 0 ; YOUNGSTER
db 1,0 ; BUG CATCHER
db 1,0 ; LASS
@ -336,7 +336,7 @@ INCLUDE "data/trainer_moves.asm"
INCLUDE "data/trainer_parties.asm"
TrainerAI: ; 3a52e (e:652e)
TrainerAI:
and a
ld a,[wIsInBattle]
dec a
@ -368,7 +368,7 @@ TrainerAI: ; 3a52e (e:652e)
call Random
jp [hl]
TrainerAIPointers: ; 3a55c (e:655c)
TrainerAIPointers:
; one entry per trainer class
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
@ -420,27 +420,27 @@ TrainerAIPointers: ; 3a55c (e:655c)
dbw 2,AgathaAI ; agatha
dbw 1,LanceAI ; lance
JugglerAI: ; 3a5e9 (e:65e9)
JugglerAI:
cp $40
ret nc
jp AISwitchIfEnoughMons
BlackbeltAI: ; 3a5ef (e:65ef)
BlackbeltAI:
cp $20
ret nc
jp AIUseXAttack
GiovanniAI: ; 3a5f5 (e:65f5)
GiovanniAI:
cp $40
ret nc
jp AIUseGuardSpec
CooltrainerMAI: ; 3a5fb (e:65fb)
CooltrainerMAI:
cp $40
ret nc
jp AIUseXAttack
CooltrainerFAI: ; 3a601 (e:6601)
CooltrainerFAI:
cp $40
ld a,$A
call AICheckIfHPBelowFraction
@ -450,24 +450,24 @@ CooltrainerFAI: ; 3a601 (e:6601)
ret nc
jp AISwitchIfEnoughMons
BrockAI: ; 3a614 (e:6614)
BrockAI:
; if his active monster has a status condition, use a full heal
ld a,[wEnemyMonStatus]
and a
ret z
jp AIUseFullHeal
MistyAI: ; 3a61c (e:661c)
MistyAI:
cp $40
ret nc
jp AIUseXDefend
LtSurgeAI: ; 3a622 (e:6622)
LtSurgeAI:
cp $40
ret nc
jp AIUseXSpeed
ErikaAI: ; 3a628 (e:6628)
ErikaAI:
cp $80
ret nc
ld a,$A
@ -475,17 +475,17 @@ ErikaAI: ; 3a628 (e:6628)
ret nc
jp AIUseSuperPotion
KogaAI: ; 3a634 (e:6634)
KogaAI:
cp $40
ret nc
jp AIUseXAttack
BlaineAI: ; 3a63a (e:663a)
BlaineAI:
cp $40
ret nc
jp AIUseSuperPotion
SabrinaAI: ; 3a640 (e:6640)
SabrinaAI:
cp $40
ret nc
ld a,$A
@ -493,7 +493,7 @@ SabrinaAI: ; 3a640 (e:6640)
ret nc
jp AIUseHyperPotion
Sony2AI: ; 3a64c (e:664c)
Sony2AI:
cp $20
ret nc
ld a,5
@ -501,7 +501,7 @@ Sony2AI: ; 3a64c (e:664c)
ret nc
jp AIUsePotion
Sony3AI: ; 3a658 (e:6658)
Sony3AI:
cp $20
ret nc
ld a,5
@ -509,7 +509,7 @@ Sony3AI: ; 3a658 (e:6658)
ret nc
jp AIUseFullRestore
LoreleiAI: ; 3a664 (e:6664)
LoreleiAI:
cp $80
ret nc
ld a,5
@ -517,12 +517,12 @@ LoreleiAI: ; 3a664 (e:6664)
ret nc
jp AIUseSuperPotion
BrunoAI: ; 3a670 (e:6670)
BrunoAI:
cp $40
ret nc
jp AIUseXDefend
AgathaAI: ; 3a676 (e:6676)
AgathaAI:
cp $14
jp c,AISwitchIfEnoughMons
cp $80
@ -532,7 +532,7 @@ AgathaAI: ; 3a676 (e:6676)
ret nc
jp AIUseSuperPotion
LanceAI: ; 3a687 (e:6687)
LanceAI:
cp $80
ret nc
ld a,5
@ -540,23 +540,23 @@ LanceAI: ; 3a687 (e:6687)
ret nc
jp AIUseHyperPotion
GenericAI: ; 3a693 (e:6693)
GenericAI:
and a ; clear carry
ret
; end of individual trainer AI routines
DecrementAICount: ; 3a695 (e:6695)
DecrementAICount:
ld hl,wAICount
dec [hl]
scf
ret
AIPlayRestoringSFX: ; 3a69b (e:669b)
AIPlayRestoringSFX:
ld a,SFX_HEAL_AILMENT
jp PlaySoundWaitForCurrent
AIUseFullRestore: ; 3a6a0 (e:66a0)
AIUseFullRestore:
call AICureStatus
ld a,FULL_RESTORE
ld [wAIItem],a
@ -580,25 +580,25 @@ AIUseFullRestore: ; 3a6a0 (e:66a0)
ld [wEnemyMonHP],a
jr AIPrintItemUseAndUpdateHPBar
AIUsePotion: ; 3a6ca (e:66ca)
AIUsePotion:
; enemy trainer heals his monster with a potion
ld a,POTION
ld b,20
jr AIRecoverHP
AIUseSuperPotion: ; 3a6d0 (e:66d0)
AIUseSuperPotion:
; enemy trainer heals his monster with a super potion
ld a,SUPER_POTION
ld b,50
jr AIRecoverHP
AIUseHyperPotion: ; 3a6d6 (e:66d6)
AIUseHyperPotion:
; enemy trainer heals his monster with a hyper potion
ld a,HYPER_POTION
ld b,200
; fallthrough
AIRecoverHP: ; 3a6da (e:66da)
AIRecoverHP:
; heal b HP and print "trainer used $(a) on pokemon!"
ld [wAIItem],a
ld hl,wEnemyMonHP + 1
@ -639,7 +639,7 @@ AIRecoverHP: ; 3a6da (e:66da)
ld [wHPBarNewHP+1],a
; fallthrough
AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)
AIPrintItemUseAndUpdateHPBar:
call AIPrintItemUse_
coord hl, 2, 2
xor a
@ -647,7 +647,7 @@ AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)
predef UpdateHPBar2
jp DecrementAICount
AISwitchIfEnoughMons: ; 3a72a (e:672a)
AISwitchIfEnoughMons:
; enemy trainer switches if there are 3 or more unfainted mons in party
ld a,[wEnemyPartyCount]
ld c,a
@ -677,7 +677,7 @@ AISwitchIfEnoughMons: ; 3a72a (e:672a)
and a
ret
SwitchEnemyMon: ; 3a74b (e:674b)
SwitchEnemyMon:
; prepare to withdraw the active monster: copy hp, number, and status to roster
@ -708,17 +708,17 @@ SwitchEnemyMon: ; 3a74b (e:674b)
scf
ret
AIBattleWithdrawText: ; 3a781 (e:6781)
AIBattleWithdrawText:
TX_FAR _AIBattleWithdrawText
db "@"
AIUseFullHeal: ; 3a786 (e:6786)
AIUseFullHeal:
call AIPlayRestoringSFX
call AICureStatus
ld a,FULL_HEAL
jp AIPrintItemUse
AICureStatus: ; 3a791 (e:6791)
AICureStatus:
; cures the status of enemy's active pokemon
ld a,[wEnemyMonPartyPos]
ld hl,wEnemyMon1Status
@ -738,7 +738,7 @@ AIUseXAccuracy: ; 0x3a7a8 unused
ld a,X_ACCURACY
jp AIPrintItemUse
AIUseGuardSpec: ; 3a7b5 (e:67b5)
AIUseGuardSpec:
call AIPlayRestoringSFX
ld hl,wEnemyBattleStatus2
set 1,[hl]
@ -752,7 +752,7 @@ AIUseDireHit: ; 0x3a7c2 unused
ld a,DIRE_HIT
jp AIPrintItemUse
AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)
AICheckIfHPBelowFraction:
; return carry if enemy trainer's current HP is below 1 / a of the maximum
ld [H_DIVISOR],a
ld hl,wEnemyMonMaxHP
@ -778,27 +778,27 @@ AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)
sub c
ret
AIUseXAttack: ; 3a7f2 (e:67f2)
AIUseXAttack:
ld b,$A
ld a,X_ATTACK
jr AIIncreaseStat
AIUseXDefend: ; 3a7f8 (e:67f8)
AIUseXDefend:
ld b,$B
ld a,X_DEFEND
jr AIIncreaseStat
AIUseXSpeed: ; 3a7fe (e:67fe)
AIUseXSpeed:
ld b,$C
ld a,X_SPEED
jr AIIncreaseStat
AIUseXSpecial: ; 3a804 (e:6804)
AIUseXSpecial:
ld b,$D
ld a,X_SPECIAL
; fallthrough
AIIncreaseStat: ; 3a808 (e:6808)
AIIncreaseStat:
ld [wAIItem],a
push bc
call AIPrintItemUse_
@ -820,12 +820,12 @@ AIIncreaseStat: ; 3a808 (e:6808)
ld [hl],a
jp DecrementAICount
AIPrintItemUse: ; 3a82c (e:682c)
AIPrintItemUse:
ld [wAIItem],a
call AIPrintItemUse_
jp DecrementAICount
AIPrintItemUse_: ; 3a835 (e:6835)
AIPrintItemUse_:
; print "x used [wAIItem] on z!"
ld a,[wAIItem]
ld [wd11e],a
@ -833,6 +833,6 @@ AIPrintItemUse_: ; 3a835 (e:6835)
ld hl, AIBattleUseItemText
jp PrintText
AIBattleUseItemText: ; 3a844 (e:6844)
AIBattleUseItemText:
TX_FAR _AIBattleUseItemText
db "@"