remove address comments

This commit is contained in:
YamaArashi 2016-06-11 17:24:04 -07:00
parent cee4d559f9
commit 7f34e28f24
764 changed files with 8371 additions and 8371 deletions

View file

@ -1,4 +1,4 @@
UsedCut: ; ef54 (3:6f54)
UsedCut:
xor a
ld [wActionResultOrTookBattleTurn], a ; initialise to failure value
ld a, [wCurMapTileset]
@ -67,11 +67,11 @@ UsedCut: ; ef54 (3:6f54)
call UpdateSprites
jp RedrawMapView
UsedCutText: ; eff2 (3:6ff2)
UsedCutText:
TX_FAR _UsedCutText
db "@"
InitCutAnimOAM: ; eff7 (3:6ff7)
InitCutAnimOAM:
xor a
ld [wWhichAnimationOffsets], a
ld a, $e4
@ -111,22 +111,22 @@ InitCutAnimOAM: ; eff7 (3:6ff7)
jr nz, .loop
ret
LoadCutGrassAnimationTilePattern: ; f04c (3:704c)
LoadCutGrassAnimationTilePattern:
ld de, AnimationTileset2 + $60 ; tile depicting a leaf
lb bc, BANK(AnimationTileset2), $01
jp CopyVideoData
WriteCutOrBoulderDustAnimationOAMBlock: ; f055 (3:7055)
WriteCutOrBoulderDustAnimationOAMBlock:
call GetCutOrBoulderDustAnimationOffsets
ld a, $9
ld de, CutOrBoulderDustAnimationTilesAndAttributes
jp WriteOAMBlock
CutOrBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060)
CutOrBoulderDustAnimationTilesAndAttributes:
db $FC,$10,$FD,$10
db $FE,$10,$FF,$10
GetCutOrBoulderDustAnimationOffsets: ; f068 (3:7068)
GetCutOrBoulderDustAnimationOffsets:
ld hl, wSpriteStateData1 + 4
ld a, [hli] ; player's sprite screen Y position
ld b, a
@ -157,14 +157,14 @@ GetCutOrBoulderDustAnimationOffsets: ; f068 (3:7068)
ld c, a
ret
CutAnimationOffsets: ; f08f (3:708f)
CutAnimationOffsets:
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
db 8, 36 ; player is facing down
db 8, 4 ; player is facing up
db -8, 20 ; player is facing left
db 24, 20 ; player is facing right
BoulderDustAnimationOffsets: ; f097 (3:7097)
BoulderDustAnimationOffsets:
; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
; These offsets represent 2 blocks away from the player
db 8, 52 ; player is facing down
@ -172,7 +172,7 @@ BoulderDustAnimationOffsets: ; f097 (3:7097)
db -24, 20 ; player is facing left
db 40, 20 ; player is facing right
ReplaceTreeTileBlock: ; f09f (3:709f)
ReplaceTreeTileBlock:
; Determine the address of the tile block that contains the tile in front of the
; player (i.e. where the tree is) and replace it with the corresponding tile
; block that doesn't have the tree.
@ -248,7 +248,7 @@ ReplaceTreeTileBlock: ; f09f (3:709f)
ld [hl], a
ret
CutTreeBlockSwaps: ; f100 (3:7100)
CutTreeBlockSwaps:
; first byte = tileset block containing the cut tree
; second byte = corresponding tileset block after the cut animation happens
db $32, $6D